RimWorld

RimWorld

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Glowing eyes genes
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Mod, 1.4, 1.5, 1.6
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695.058 KB
20 Aug, 2023 @ 1:52pm
17 Jun @ 11:46am
4 Change Notes ( view )
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Glowing eyes genes

Description
Adds a variety of genes that give their pawns glowing eyes. Currently comes in blood red, purple, anima cyan, fiery orange,Archotech lime, Noctol yellow and pure white.

Eyes glowing while colonists are undrafted can be toggled in mod settings.

Races used in preview are VE Sangophages and Phytokin

I cannot overstate my thanks for the generous help of those on the Rimworld Discord server.

FAQ:

Q: Can you add settings to adjust trail length?
A: I have limited time and am currently working on something else, but I do plan to get around to it. An option to display glowing eyes only while drafted is also planned.

Q: Does this work with the facial animations mod?
A: I don't know, I've never used it.
User Daisuki commented: 'This does work with Facial animations, however the glow does not quite fit the position of the eyes of facial animations'
68 Comments
Tom 16 Jul @ 4:10pm 
I love the mod! I wish I discovered this a long time ago.

I did notice a few issues using it. Every time I use a quest shuttle to travel to an ancient complex, I get the error "tried to spawn GEG_EyeGlowMote in null map". Here's a screenshot: https://i.imgur.com/WtGDGsb.png . It's pretty minor, but annoying enough.

In 1.6, if you have a pawn in water, the glow effect doesn't match where the eyes are. Here's a screenshot to demonstrate: https://i.imgur.com/vpihAdn.png . Very noticeable if you're playing a water-based colony.
Malhavoc 14 Jul @ 9:49am 
Has the latest update fixed the differing body size offset bug? That is literally the only reason I don't use this mod more often.
OitoBit 23 Jun @ 10:38am 
The mod is broken on 1.4, biotech wings/jumps not working, also had an error spamming, and Rimpy showed this:

"Exception ticking Vithdrak (at (156, 0, 137)): System.MissingMethodException: bool Verse.Pawn.get_IsPlayerControlled()
at RimWorld.Pawn_GeneTracker.GeneTrackerTick ()
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at Verse.TickList.Tick ()



Verse.Pawn.Verse.Pawn.Tick_Patch2 was patched by:
POST:
VisiblePants.Patch_Pawn+Patch_Tick.Postfix
TRANS:
Soyuz.Patches.Pawn_Tick_Patch.Transpiler"

Removing this mod alone fixed it
-Delta- 18 Jun @ 3:01am 
Thank you so much :D
LTS  [author] 17 Jun @ 10:09am 
Updated to 1.6

for both 1.5 and 1.6:
Added mod setting to make player controlled colonists eyes only glow while drafted
Eyes will now not glow when cut out, and can be cut out individually
Added white and noctol yellow genes
LTS  [author] 17 Jun @ 8:50am 
@-Delta-
Great timing, I'm currently updating this mod and was about to add another colour
-Delta- 17 Jun @ 5:44am 
Sorry if this has been asked before, but is it possible to add white as an available color? It's one of my favorite colors.
Jester 9 Apr @ 9:59pm 
Is the glow only when drafted is implemented yet?
ГООООООООЛ 12 Mar @ 1:25pm 
будут чистокровные славяне
Xeonzs 9 Mar @ 12:08pm 
Cool mod, but yea it doesn't work well with different size pawns.