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Tried running just pzns and this mod and resubscribing anew to no avail.
Could you please advice what might be the culprit? Thank you.
hmm .. not sure anymore, I think it was because of errors, or invincible npcs, or npcs with inconsistent range. The guns itself isn't a problem tho, you just need to use a mod to convert vanilla to brita's.
Sorry for the late update, should be fixed by now ... actually was quite simple, I was checking the variable options on file load, before the mod options load, now the check is on game start, and that should fix the issue (I hope).
You can re-enable the "PZNS movement fix", there is no relation between them.
Now everything is working great, and I have enemy AI randomly in the world without the bugs of Superb Survivors. Your mod is a godsend!
In the end, I managed to stop the spawns.
I don't know what exactly it was, but it seemed that starting a new game, and disabling the PZNS movement fix, then loading my old save is what did it.
I can't be quite sure, since I was just trying out a new game to test it there, with only this mod and PZNS - then I realised it was suddenly working.
However, when I tried to enable hunters, but leave the others disabled, prisoners started appearing again.
I know PZNS isn't your mod - just as an aside, for some reason PZNS Raiders do nothing, just stand on the spot and attack you if you stand close enough.
PZNS survivors usually just stand in their spawn tile doing nothing too, but once in a blue moon they start walking around. As soon as you attack them and they become hostile, they stop on the spot and will never move again.
The NPCs in your mod work perfectly, however, besides from the awkward melee movement that seems to come from PZNS.