Garry's Mod

Garry's Mod

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Resident Evil 2 Inventory
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
265.468 MB
22 Aug, 2023 @ 3:27pm
27 Jun @ 2:13pm
53 Change Notes ( view )

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Resident Evil 2 Inventory

In 3 collections by Cutta
RERP
12 items
rp rp
56 items
Cutta's Addon Creations
11 items
Description
Resident Evil 2 Style Inventory

Pick Up Stuff
Left Shift + E
Open Inventory
F3 or Console Command RE2_INV_Open

So I been working on this for about 2 weeks and thought it would be something to put out. I been
such a resident evil 2 fan for the ps1, i thought i make an inventory system to look like it.
I'm no artist so i'm not very picky with details. I did the best i could and I hope you all like
it

inGame Editor
ConsoleCommand: RE2_INV_Editor

Settings
ConsoleCommand: RE2_INV_Settings

Supports Cutta's Simple Looting System https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984671857

Supports Crunchy's Ultimate Item Pickups https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2690914262

Adding Entities and weapons?

  1. Create New Folder In Addons Folder with New Lua File (addons/whatevernameyouput/lua/autorun/whatevernameyouput.lua)
  2. Copy Code Below Into The whatevernameyouput.lua
  3. Replace fields; Name, Class, Model, Type
  4. Copy And Paste to Add More

hook.Add("InitPostEntity", "re2inv", function() RE2_INV.AddItem({ name = "NAMEOFITEM", --Name Item classname = "ENTITYNAME", --Entity Name model = "MODELPATH", --Model Path type = "TYPE", -- weapon or entity }) RE2_INV.AddItem({ name = "NAMEOFITEM", --Name Item classname = "ENTITYNAME", --Entity Name model = "MODELPATH", --Model Path type = "TYPE", -- weapon or entity }) end)

Credit to LighterChu for Menu Design
Popular Discussions View All (4)
23
15 Dec, 2024 @ 12:31pm
Conflicts With Addons
Cutta
6
27 Aug, 2023 @ 6:20pm
can somebody tell me how to fix "couldnt mount addon file"
PixelVoyager1989
1
20 Aug, 2024 @ 12:16pm
all errors i am getting (though mod itself mostly works fine) and my thoughts on what it might be
Ivy Lyons
126 Comments
burntfrenchfries 7 May @ 2:46pm 
i need.... resident evil 8 hud...
Napoqe 29 Jan @ 2:05am 
Anyone made a RE 1 classic inventory system. @Cutta Why don't you talk to the author of this mod to improve yours? Since both inventory systems are almost identical to these two Resident Evil.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1191347921
Cutta  [author] 21 Jan @ 2:03am 
I will look into this
TacoAidan 2 Jan @ 9:48am 
When i equip a gun through the inventory, it gets rid of my ammo, any fix for this?
Callsign_Ewok 19 Dec, 2024 @ 8:34am 
I'll gladly test that, as I would be very thankful for such. The Resident Evil 4 merchant is very near and dear to me espcially for my Realism videos regarding future survival horror content.
Callsign_Ewok 19 Dec, 2024 @ 8:33am 
Perfect!! Thank you good sir!
Cutta  [author] 18 Dec, 2024 @ 12:31pm 
i'll have it as an option if you have the model downloaded
Callsign_Ewok 18 Dec, 2024 @ 6:09am 
So the new playermodel is just a female citizen who also does some tposing here and there? I will be honest I did love and prefer the Resident Evil 4 merchant model, I will miss it! However I'd imagine it would be annoying of me to ask to change that back so I won't beg you to hard to do that for me. I appreciate the work you do in keeping this mod alive, it's made my realism gameplay experiences and survival horror aspects and films much more interesting and immersive. Love this mod.

I got the Resident Evil playermodel expanded pack again, which includes the Merchant from Resident Evil 4. So it should work fine again with no errors if a Resident Evil 4 merchant model was loaded into the merchant in another update for this mod.

Or even as a optional additional spawn in the menu's, a Resident Evil 4 merchant that sells "weapons". My preferred merchant I tend to use. Maybe a option that can be checked on or off or just a spawn.
Cutta  [author] 16 Dec, 2024 @ 10:00am 
oops. i forgot to change that.
Callsign_Ewok 16 Dec, 2024 @ 9:57am 
I noticed it's a error for the merchant if you don't have the Merchant model present in your game somewhere, I don't have the Resident Evil playermodel expanded pack right now cause I am on a fresh install testing things, I noticed if the merchant isn't present in your game it will throw an error, some experimentation is required on my end. Once I have the playermodel Resident Evil expanded pack which includes the Merchant I think that will solve it.