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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1191347921
I got the Resident Evil playermodel expanded pack again, which includes the Merchant from Resident Evil 4. So it should work fine again with no errors if a Resident Evil 4 merchant model was loaded into the merchant in another update for this mod.
Or even as a optional additional spawn in the menu's, a Resident Evil 4 merchant that sells "weapons". My preferred merchant I tend to use. Maybe a option that can be checked on or off or just a spawn.
This doesn't bother me as I don't use the editor.
Maybe I need to yet again restart the modding process and reinstall on a fresh copy... again. It's annoying cause I just reinstalled all my mods recently. But i really want this one back.
So i am willing to go to extreme measures to get this working again, first things first, I should uninstall mods to see if it's just a mod conflict of some kind...
[Resident Evil 2 Inventory] Trying to send an overflowed net message!
1. REINV_Editor_Initialize - lua/re2inv_sv_init.lua:142
2. func - lua/re2inv_sv_init.lua:194
3. unknown - lua/includes/extensions/net.lua:38
I love this mod
https://youtu.be/vBUYnp0usRo?si=iqXeSlO7iw6ffdSU
If you watch my video at the very end your inventory mod actually appears :) and at some other points in this gmod Resident Evil 2 video too.
"Trying to send an overflowed net message!
1.REINV_Editor_Intialize - lua/re2inv_sv_init.lua.140
2.Unknown -lua/re2inv_sv_init.lua.185
3.Unknown - lua/dlib/modules/hook.lua.904"
"lua/includes/extensions/net.lua.248.net.ReadType : Couldn't read type 12
1. error - [C] -1
2. ReadType - lua/includes/extensions/net.lua.248
3. ReadTable - lua/includes/extensions/net.lua.187
4. func - lua/re2inv_cl_int.lua.137
5. Unknown - lua/includes/extensions/net.lua.38
Other then the odd times weapons in some circumstances randomly appear in my inventory in a conflict with maybe picking up weapons normally and using my quick loadouts mod.
However it works fine? So I have no idea what these bugs are about.
I notice Dlib is mentioned in there, is there a incompatibility with Dlib?