RimWorld

RimWorld

2,013 ratings
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
51.838 MB
25 Aug, 2023 @ 7:38am
8 Jul @ 11:09am
22 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Deserters

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Popular Discussions View All (31)
34
30 Oct, 2024 @ 1:41am
I think there is a glitch for the plots quest crashed shuttle
Buster2
28
18 Mar @ 3:59am
Assassination target not spawning
AppleSauceBandit
4
11 Jun @ 7:15pm
Is there a way to undo the permanent hostility of the Empire?
bean
1,214 Comments
Dallas Dog 20 hours ago 
This mod black screens my Rimworld when I hit main menu. No logs produced. I'm not very good with this stuff so idk how to make logs appear. Just thought I'd share this here to save some testing time for anyone with this issue doing the process of elimination.
Shaackle 11 Jul @ 8:16am 
Anyone playing this as their first Odyssey playthrough? :)
Runeax 11 Jul @ 2:23am 
Oskar, is there ever anything on your task list to go through and remove all the DALL-E images you used for this an the Empire mod? You've stopped using them recently and I don't know if it's just something you've never had time for or want to stick with it, but I know a lot of people including myself won't use mods that have any of it.
Oskar Potocki  [author] 8 Jul @ 7:42am 
It's absolutely critical all 1.6 bugs are reported using our google form, with correct forms attached.

Pardon my language, but we can do fuck all with 'I have this error' comments. The mods aren't just 5 lines of code, they're gargantuan and any information that helps us narrow down the issue is worth more than a million steam comments.
Third rock from Jupiter 8 Jul @ 2:03am 
Deserters are kinda wacky
C++ 7 Jul @ 6:57pm 
Seems like it is broke on 1.6. Dunno why it was marked 1.6 compatible if the main part of it didn't work for 1.6
Sad cause the mod is really fun :(
Bobibobibu 6 Jul @ 2:49am 
Tested with 1.6 all DLCs with only Harmony, VEF, VFE Empire and VFE Deserter. All mods reinstalled.
Bobibobibu 6 Jul @ 2:31am 
Is the mod just broken on 1.6 right now? Deserter service and plot are empty and pop errors
Is anyone else having issues related to world generation? Every time I try to generate a world with the deserters start it doesn't work.
Seconding Deathblade's question, Odyssey seems like it'd be super fun to play as a group of deserters flying around and doing operations onboard a gravship, but I'm not sure how that'd interact with the new space mechanics