RimWorld

RimWorld

2,965 ratings
Vanilla Factions Expanded - Empire
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
19.746 MB
25 Feb, 2023 @ 9:39am
8 Jul @ 11:09am
47 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Empire

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to make a Royalty focused playthrough, I quickly realized it’s just a ‘normal playthrough’ with ‘royalty sprinkles’ - so not really what I wanted.

So I did what I do best and sat down with my trusty google docs to design a complete overhaul to the Empire faction that will finally allow you to feel like a proper imperial nobility. From intrigues and art exhibitions, to hunting down deserters and protecting from the acts of terrorism, with this mod you can really make an Empire-centric playthrough and make a play for the Imperial throne.

With new permits, structures, apparel, vassalage system, royal honors, Great Hierarchy and titles, this mod is a powerhouse for those wanting to roleplay as the Imperial family, but it will also work just as well for people who only want one or two nobles in their colony.

For obvious reasons this mod requires Royalty DLC.


















































































Using RuntimeGC or any mod that clears world pawns will result in the Great Hierarchy being broken. Use ‘Regenerate Great Hierarchy’ dev option if that happens.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Allie, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sir Van, an artist responsible for some art assets.

Reann Shepard, writer responsible for descriptions.

Storyteller artwork by Vitalii

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod add Deserter content? Can I fight the Empire?
A: No, this is VFE-Empire, not VFE-Deserters. Being hostile to the Empire makes 95% of the content in this mod disabled.

Q: Is this mod save game compatible?
A: Yeah! You can’t remove it after you add it though!

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: I don’t see the Royalty menu button at the bottom of my screen!
A: You need to join the Empire by gaining a titled pawn for the Great Hierarchy UI to become accessible.

Q: Is this mod compatible with Combat Extended?
A: Yeah!

Q: Does this mod work with Medieval playthroughs?
A: No, Royalty is an Ultratech faction.



[discord.gg]

Popular Discussions View All (45)
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2,132 Comments
MrFlux 12 hours ago 
Was it pawn editor that was messed up the start or character editor
Oskar Potocki  [author] 11 Jul @ 2:56pm 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
Dracula 11 Jul @ 12:14pm 
Just wanted to clarify with the New Family Start. There's definitely deserters that spawn on the map, but none of them seem hostile and they just grab what they can and leave the map.

is that intentional?
Skullywag 11 Jul @ 6:54am 
Got some tribals, made a few of them freeholders by doing some quests, put off doing their ceremonies, a few ingame weeks later they are knights and acolytes due to the royal gossip system (took me a while to figure out how i was gaining honour), I cant build thrones so cant get them psycasts anymore, anything I can do bar manually remove the honour myself? Seems like a known...issue??
HunterAlpha1 10 Jul @ 12:13pm 
Ah okay got it, but the first and only one close enough produces slaves which I don't use, so can I unvassalize it once I increase the area and free up that first vassalage point?
Oskar Potocki  [author] 9 Jul @ 12:14am 
Get the vassals closer and it will expand the zone.
HunterAlpha1 8 Jul @ 2:33pm 
How do I get vassals that are further away? do I have to create another colony near the one I want?
Green Party Dew 4 Jul @ 10:58pm 
Love the mod thank you.
Hiếu sex 3 Jul @ 7:43pm 
Buggy mod, poisoning terrorism suck monkey nuts tbh
Frix Stark 24 Jun @ 4:36am 
Best mod ever. I love it. ^w^