RimWorld

RimWorld

588 ratings
Some Things Float
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
975.040 KB
27 Feb, 2023 @ 3:07pm
25 Aug @ 12:38pm
70 Change Notes ( view )

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Some Things Float

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically. With Odyssey chunks can also spawn in space and land on your platforms.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!

Thank you to llunak for the various performance improvements!



[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Popular Discussions View All (12)
0
27 May @ 3:24am
Compatibility suggestion
lol
698 Comments
great thanks!! I also found the sound effect "TinyBell", amazing mod 11/10 :praisesun:
bugsbony 25 Aug @ 2:25pm 
I just want to say, the combination of Odyssey's flooding and this mod is really awesome. Objects that are close to the river get carried away, it's really fun. Thanks.
Maconnais 25 Aug @ 2:11pm 
The performance improvements are very noticeable, thank you for the updates!
Mahya 25 Aug @ 1:31pm 
what a mod. sweet !
Mlie  [author] 25 Aug @ 12:39pm 
@why are we here? just to suffer? The alerts should now also be affected by the no-notifications setting
dear dev,

amazing mod, but i still get "Pawns floating away" alert, anyway to disable i think it maybe its mod conflict on my end??
do you know what sound effect the annoying "ding" sound is ???
llunak 22 Aug @ 7:42pm 
@The Bard of Hearts You were correct, the performance problem has been fixed by the latest update.
The Bard of Hearts 22 Aug @ 6:13pm 
Hello, again! Forgive me, I seem to have found the problem. It was actually a mod called "Dubs Bad Hygiene. had 13.5ms/tick going. lol. So, ignore me. :steamlaughcry:
The Bard of Hearts 22 Aug @ 5:53pm 
Hi, Mlie! I don't think this is an error so much as it is just an after-taste of the mod. But if you happen to be on a map with a lot of water (like 40% or so), this mod bogs down the game speed. Performance checker puts this mod at about 0.85ms/tick compared to everyting else being less than 0.1 or so. Not sure anything can be done about it as I said earlier. But if anyone can make it better, it would be you.

THANK YOU THANK YOU for all that you do for the Rimworld community. I know you are a busy dude and doing all this for free, so. If I can help, let me know. If you can't fix it or don't have time, I totally get it.
Mlie  [author] 22 Aug @ 6:31am 
@TE Please see the Reporting Issues section described above