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:) Just saw yours, thx for keeping this mod updated <3
The decision making process is being handled by [pregnancy.2001-2002] @ \game\events\prenancy_events
The events are *usually* called by [pregnancy_termination_attempt_effect] @ \game\common\scripted_effects\00_pregnancy_effects
Funny thing is, you don't know if you've been encountering it or not because there is zero way to find out if the AI did it as the game works right now. Short of digging through debug logs anyway. Ideally doing it should become a discoverable secret (and why it's not boggles my brain) but that is far beyond the scope of your mod. Big enough job that it's sadly beyond the scope of my free time too. Hope this helps
I knew daring to mention the dreaded "A" word would get everyone riled up. It's fine, I'll just add it in myself. Ironically this mod does it anyway just in a non-visible way: if a pregnancy ends prematurely and there is no RTN miscarriage memory then it was an abortion. All I was asking for was to not have to fill in the blank. You would think the spouse at least would remember that time his wife was knocked up and then wasn't and gave no explanation for it (since it doesn't fall under the RTN miscarriage memory)
That said, if we're going to remember the nameless then I would like it to be ALL of them and one category has gotten left out. Premature, stillborn, and (I'm really hoping this doesn't start a trollfest) ...abortions. I know people will scream that it shouldn't be known since it was done in secret so maybe make a gamerule so you can set it to show it was an abortion or an option to set it so that it only shows up as a regular premature birth.
These little ones didn't make it either and I personally don't like leaving them forgotten just because mom did it instead of nature.