Jagged Alliance 3

Jagged Alliance 3

214 ratings
GC-Militia / Militia Overhaul mod
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File Size
Posted
Updated
16.548 MB
28 Aug, 2023 @ 9:59am
23 Sep, 2024 @ 11:13pm
55 Change Notes ( view )

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GC-Militia / Militia Overhaul mod

Description
Overview

  • Militia online hub with webshop
  • Webshop uses Bobby Rays item configuration
  • Militia base building
  • New operations
  • Changes to militia training
  • Enemies can be captured and interrogated
  • New logistic operation to transfer or sell items
  • Militia squads can be moved
  • Militia squads can be managed through squad management
  • Militia squads can be renamed
  • Militia soldiers have names, a hometown and a background story (thanks ChatGPT)
  • Militia soldiers have randomized stats and professions
  • Especially rookies but on veterans have worse morale when fighting away from home
  • The mod changes the default squad size to 8
  • Optional default - In combat, militia soldiers can be controlled by the player (auto-resolve is still possible)
  • Optional default - Randomized militia equipment based on the militia soldiers background
  • Optional default - Militia soldiers have to be paid continuously (additional costs when they are on campaign)
  • Optional default - Cities lose loyalty when too few soldiers (including mercenaries) are stationed

Compatibility with other mods

  • List will be updated soon

Currently Known Issues
  • Testing with 1.5 was limited, so it is possible that there are new unknown bugs
  • There can be bugs if the games language is changed. I am not sure if your game has to be on "AUTO" or in english. Still investigating.
  • If there is a militia squad at E9 or a militia squad moves to E9 at a certain event it will vanish. It does not break the event as I thought earlier it is just that the event is somehow broken as it only triggers if you defeat everyone at E9
  • You can deactivate the mod and your savegame will still work but there is no real uninstall at the moment. I am working on it.
  • Please make a backup savegame before activating this mod. Close and restart the game after activation.

Plans for the future

This mod is intended to be a wip and will be developed further. Feel free to post your suggestions.

  • Proper backgrounds for militia with special effects
  • City policies

Thank you modding Discord and Haemimont!

Without the community in the modding Discord and also the support of the developers, this mod would not have been possible. In particular, I would like to thank Audaki, Anarkythera, Tobias, SkunkXL and HG_Feanor for their help.

Credits

Icons downloaded from flaticon.com and created by “Freepik
Icon with the dog was also downloaded from flaticon.com and created by “Vitaly Gorbachev”.
Militia bios, names and squad-names were created with ChatGPT and Bard



Version: 5.16-6969
Popular Discussions View All (4)
122
5 Mar @ 11:45pm
Report your bugs
permanent666
72
5 hours ago
Suggestions, improvements and feature wishes
permanent666
1
22 Jun, 2024 @ 9:59am
Militia page blank.
Kaos
500 Comments
Monir 19 Jul @ 9:42am 
@xDj4ng0x : Interface Tweaks has a feature to move militia, so I guess this is the feature incompatible with this mod. If you don't enable it, it should be fine, no ?
xDj4ng0x 16 Jul @ 7:17am 
This is clearly one of the best mods created for this game. I recently got my hands on the Interface Tweaks, and though it mentions its incompatible with this mod, I tried it out to see what could be in the issue. Two things I noticed was the Squad Icons at the top overlap the button that switches between your AIM mercs and the militia squads. Not a big deal. The breaking issue appears to be squad inventory. As soon as you select anything other than the main inventory that shows everything (weapons, ammo, misc, etc) it freezes the game.

I'm likely to poke me head around your mod and that one to see if maybe I can figure out the "why", but was wondering if you had a chance to look into yourself at point and if you'd be willing to do so to find some compatibility between the two?
If I find anything I'll post here about it.
y1mbo 11 Jul @ 7:31pm 
@permanent666 unbelievable mod - I did notice one kinda gamebreaking immersion bug was if you want to use the militia as cannon fodder like me, and bring them with the mercs, it auto wins the map basically. I went to the diamond mine with the mercs and it has them spawn where the enemy spawns and triggers the win.
permanent666  [author] 21 Jun @ 2:42pm 
@GroovyKaysi - did you restart the game after activating the mods?
GroovyKaysi 20 Jun @ 9:41pm 
this one and the weather one just show the site black screen am i supposed to unlock them somehow or is this a bug?
der_Kugelfang 8 Jun @ 6:35am 
hi :)
its a great mod :) thank you :) but i have one question about the Militia Equipment.
there 3 Options None,Randomize and Vanilla

if i do Randomize they mostley only spawn with a helmet or a Jacket or anything but the most of them have no Weapons :(

if i do Vanilla they all spawn with the famas infantery version ... its like Star Wars Clone Wars :D
Lord Raccoon 1 May @ 4:29pm 
i wonder, how can militian be healed?
Zacarías Satrústegui 27 Apr @ 2:30pm 
I don´t see bugs at all. You can use it with the latest version.
Jan3778 16 Mar @ 1:56am 
Is there an option so i DONT have to move and shoot with the militia?
COREL80 14 Feb @ 4:45am 
SnickeringSnaussages 24 DIC 2024 a las 21:44
I've got not interest in managing/micromanaging militia, but I'd love a separate mode with just the sector operations and interrogation options intact.

+100000000000000000:steamthumbsup: