Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm likely to poke me head around your mod and that one to see if maybe I can figure out the "why", but was wondering if you had a chance to look into yourself at point and if you'd be willing to do so to find some compatibility between the two?
If I find anything I'll post here about it.
its a great mod :) thank you :) but i have one question about the Militia Equipment.
there 3 Options None,Randomize and Vanilla
if i do Randomize they mostley only spawn with a helmet or a Jacket or anything but the most of them have no Weapons :(
if i do Vanilla they all spawn with the famas infantery version ... its like Star Wars Clone Wars :D
I've got not interest in managing/micromanaging militia, but I'd love a separate mode with just the sector operations and interrogation options intact.
+100000000000000000
Ultimately though, your mod is excellent, and already working toward the goal of making the militia into minor characters in their own way. Giving them a visual lift feels very deserved to go along with it, so I'm happy to try and figure that out.
Are you still developing it? It'd be great if they had the visual variety of that one Ernie Rangers mod, just to give them all that much more flavor. If not, I'm tempted to try and design my own visual variants.
I noticed that you can create more than 8 militiamen. But on my difficulty level, "commandos" and "hard-boiled" enemies come about 9 and out of 8 militiamen, maybe 1 is lost. But it turns out that you can make more than 8 militiamen and the sector will be invincible.
It's hard to adjust the balance of the game together with all the mods and figure it out so that it works well (or the difficulty is too low or the mods need to be selected better, what can I do?
After the merkam ran away from the sector with the militia through which the caravan with diamonds was passing, this caravan passed the sector without touching the militiamen.
I see that some of the militiamen fight with their fists (without any weapons), but if I'm not mistaken, in auto-battle they behave very effectively (it is advantageous to make auto-battle with unarmed militiamen) as if they are armed to the teeth()
If you transfer the squad to the next cell and return it back, the menu earns again
Is it possible to disable this militia mod without threatening to save it, since I'm playing on the Controller (maybe it's just such a problem on it)?
The mod is good. It resembles the previous modifications of ja2.
In ja2 1.13, I remember it was possible to "feed" weapons to the militia and indirectly control them by giving general commands if there were "headphones" - I liked that. There was no pile of complicating and cumbersome micromanagement with the pressure of cartridges for the militia (I understood this from the comments, if I understood everything correctly. So far, I have only created a militia and immediately turned on auto control.
There are problems with controlling the game on the strategic map through the Controller. Does the author support the game with the mod on Controller?
BTW -- AWESOME work my friend.
One question though: is there any way you can effect the roles assigned ton trained militia? Just curious.
Unsubscribed, started game then exited. Resubscribed, started game and loaded mod. Loaded save and same issue as Azure. Advanced time an hour and then created new saved. Exited game and restarted. Loaded new save and mod is now functioning again.