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Rolf is hinting at verticality+obscuration as being more important than depth in an urban setting, and he's right. Also, it is totally possible in Arma 3 with custom statics at a smaller scale. The issue is keeping immersion when players get to the edge of that block or 2.
RO2 does a great job at making urban terrains. By having bombed out statics or "skeletons" of many buildings, they save performance without losing obscuration. Simple destruction assets surround "intact" buildings players fight over, so it makes sense artistically.
Anyway, this is a beautiful terrain, props to the author.
one can dream.. one day. one day... but with the limitations of ArmA 3 it is definitely janky to make anything really