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Unfortunately it seems to be random on whatever or not things work after building it from a blueprint. Most of the time it does but I have noticed it with other creations when playing with friends and we print ships that they don't always work properly for no apparent reason.
Tho if that happens we ususally just delete it and paste in a new one with the creative tools since we already used the resources to build it.
I did build it manually with hand tools and I had to setup every action listed in the readme too, i assume because i built it manually. Is there a way to build these ships without having to "re-wire" them? just print and go?
Sometimes items do not get added into the toolbars properly when doing a manual build so you may have to add in a lot of stuff on your own. Those control keys you mention should be as follows:
2 - TML TB Tools ON/OFF (main) > Trigger Now
3 - TML Hinge 3x3 > Reverse
4 - TML Camera Rear > View
6 - TML Connector Rear > Switch Lock
and the EvC you mentioned should have TB Tools Weld (Secondary) Set to Toggle Block ON and Toggle Block OFF in slot 1 and 2.
If there is anything else that seems to be missing just check the ReadMe file on the side of the ship.
TML EvC Hingle Weld (+) has an error where the selected blocks is an unknown block. is this why?
Also the scrip itself does not do anything with the hinge or welders, it just reads the cargo status based on the specific tags or lines in the object name. The ship is fully functional without the script but you wont get a cargo readout on the LCD's.
when i broke it previously my game had been running for 8 hours, so it could be one of them memory leaks or some other corruption thats still in the game, like the speaker bug, but with the new blocks resetting.