Total War: WARHAMMER III

Total War: WARHAMMER III

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OP Player Economy - Resource Boost
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Tags: mod
File Size
Posted
Updated
502.847 KB
3 Sep, 2023 @ 3:58am
28 Jun @ 1:47pm
17 Change Notes ( view )

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OP Player Economy - Resource Boost

In 1 collection by Kekec
OP Collection
13 items
Description
OP Player Economy

Tired of always waiting for Gold, City growth, slow Tech? Here's your solution:

A simple, fun and unbalanced mod giving the Player's (and only the Player's) campaign a helping hand by boosting resource management and other campaign only mechanics. NO BATTLE BENEFITS, just resource management.

One of my more ambitious mods it buffs not only Gold/Favor, Technology & Growth but also faction specific resources like Skaven Food, Tzeentch Grimoires & Cultist Supplies, Dwarf Oathgold, Dark Elf Slaves, Kislev Spirit Essences, etc.
* See which faction-specific resources are added below.
Artwork by RobinTran[www.deviantart.com]




If you find this mod NOT quite what you're looking for, you might enjoy these:






Mod Effects
Campaign Boosts
Value
Tax Rate
+400%
Growth
+500
Public Order
+25
Technology Rate
+333%
Supply Points
+30000
Line of Sight
+240%
Hero Action Success Chance
+90%
Hero Self-Defence Wound Chance
+33%
Construction Time Mod
-80%

Faction Specific Boosts
Value per Turn
Skaven Food
+99
Skaven Growth Vat
+99
Chaos Dwarf Raw Materials
+99
Chaos Dwarf Armaments
+99
Chaos Dwarf Conclave Influence
+99
Kislev Devotion
+99
Kislev Followers
+99
Kislev Spirit Essence
+99
Tomb Kings Canopic Jars
+99
Dwarf Oathgold
+99
Vampire Coast Infamy
+99
High Elf Influence
+99
Dark Elf Slaves
+99
Nurgle Infections
+99
Khorne Skulls
+666
Slaanesh Seductive Influence
+99
Slaanesh Devotees
+99
Changeling Cult Supplies
+99
Tzeentch Grimoires
+99
Daemons of Chaos Khorne points
+99
Daemons of Chaos Tzeentch points
+99
Daemons of Chaos Slaanesh points
+99
Daemons of Chaos Nurgle points
+99
Daemons of Chaos Undivided points
+99
Greenskins Scrap
+99
Imperial Schematics
+99

The Faction-specific resource buff values are all the same right now -- but help me determine at exactly what value they should be, in your opinion, by commenting below.

Save Game Compatible
- if you found this mod fun, please LIKE it
Hope you have a great time with it! If you want to commission a custom mod, send me a DM.
If you like this one, please consider buying me a coffee.


[www.buymeacoffee.com]
69 Comments
泱溟 13 Jul @ 4:31am 
营地人口无效
Kekec  [author] 6 Jul @ 9:07am 
@Thanatos - Great job! Will add :D
Thanatos_Incarnate 6 Jul @ 7:20am 
working perfectly. Tested on Kholek Suneater and the red-winged demon lady.
throw "wh3_dlc20_effect_undivided_souls_per_turn_hidden" that effect in with your normal scope and value settings works perfectly.
Thanatos_Incarnate 6 Jul @ 6:51am 
@Kekek was just reading through some comments and i *may* have found the answer to @Deimion 's question.

Archaon the Everchsoen gets a lord/faction effect for +25 souls per turn for each vassal he controls. After a tad bit of searching, "wh3_dlc20_archaon_vassal_bonus" pops up in the "Effects_Tables" portion underneath "wh3_dlc20_effect_undivided_souls_per_turn_hidden"
could potentially be applied as a "campaign_difficulty_handicaps_effect" to allot for souls per turn?

edit: gonna actually add this myself and playtest it. the "undivided" portion of the effect bugs me, wanna make sure it works for the DLC chaos lords.
Kekec  [author] 28 Jun @ 1:47pm 
@Thanatos: Great catch! Fixed it :)
Thanatos_Incarnate 26 Jun @ 1:36am 
Just a Heads up. on the first line of your table your effect field has an extra spacebar press at the end, causing an invalid reference field and thus isnt functioning perfectly.
caught it while was tweaking parameters for personal use.
Dark Lady Alannah 23 Jun @ 10:29am 
Yeah worked with no issues
Dark Lady Alannah 20 Jun @ 9:23am 
I was able to load my save with it, will some back in reply later if it crashes but I think it already works with the current update
SuperKamiGuruDragon 19 Jun @ 12:48pm 
update please my brudda
kakashisenseir 18 Jun @ 6:14am 
please update