RimWorld

RimWorld

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CVN Mechanoid Naval Warfare
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
8.922 MB
3 Sep, 2023 @ 6:55am
8 May, 2024 @ 7:07pm
24 Change Notes ( view )
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CVN Mechanoid Naval Warfare

In 1 collection by ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 items
Description
Notice!
This update is Experimental! Utilizing new features added to the CVN Core before Anomaly released, while most have been updated and tested, there are likely edge cases or things I missed!

This mod adds Mechanoid Navy Themed and related ships, it will be updated with more over the coming weeks.
The first ship is the Thunderhead, a mechanoid that more resembles a standard unit of their design with two twin machine guns, somewhat slow firing but firing twice with each shot.
it's cost is similar to that of a centipede and while more expensive in raw resources it requires instead Two basic subcores and is unlocked with Standard mechtech.
it can hold three passengers and later will have other variants such as ones upgraded with ultra mechtech.

The Hammerhead is comparable to a Gunboat in terms of it's role in a naval group.
The Beach Breaker is a heavily armored frigate which will be able to crawl on land and force it's way through entrenched positions
The Plasma Slug is a frigate with medium armor which uses three plasma blasters to unleash wild destruction
The Annihilation is a Cruiser capable of complete domination over most battlefields that could be found on the rim, built soley to destroy the enemies and keep it's allied forces alive under a heavy shield dome.

Obviously these require the Vehicle Framework and Biotech

Q/A

Q:imba?
A:Maybe You Decide.

updates
1.1 - Thunderhead buffed I was too conservative with it's stats leading to it being severely weaker than a bulldog, now it is not entirely stronger since it's still cheaper but it is far more capable of handling single and multiple targets

1.2 Beach Breaker added, an amphibious design which while finicky in how it wants to leave the map for the time being (you may have to dev send instantly in the caravan screen)
it is a heavy duty powerhouse that was *made* to siege heavily fortified positions head on

1.3 Corrections to Beach Breaker stats and buildable

1.4 minor bug fix and a variant for the thunderhead, it relies on High mechtech

1.5 Addition Of the Plasma Slug, which uses high rate of fire plasma blasters for Maximum Wild Destruction

1.6 Annihilation.

1.7 Added Dazzle camo

1.8 Dominion Pre-release, its a pain to find the right amount of shallow water, and it currently cannot summon planes but it has more accurate heavy charge blasters which will stick around later on

1.9 Dominion can now launch a kamikaze low reaver, shot cost will be rebalanced in the coming 2.0 and the graphic for the annihilation's main gun has been updated.

Art commission credits with details.
Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://steamhost.cn/steamcommunity_com/id/aranmaso/myworkshopfiles/

Anthitei has also lent their talent to this project, they did an excellent job which was worth the wait for such a Meaty project and I greatly appreciate them looking forward to working with them more.
Current inclusions from them: The Annihilation.
https://steamhost.cn/steamcommunity_com/profiles/76561198150087705/myworkshopfiles/?appid=294100

Got an opinion about the mod? You know where to put it.
49 Comments
Skyfinder 19 Jul @ 6:35pm 
update when o0w0o?
Loot Goblin 18 Jul @ 5:57am 
@ShunTheWitch
Alright no prob
ShunTheWitch  [author] 17 Jul @ 5:34am 
@Loot Goblin
no I'm short on cash so I can't get taranchuk atm to update the background code for it
so even if I wanted to I can't just toss out an update
Loot Goblin 17 Jul @ 5:27am 
Does this work on 1.6?
Head 18 May @ 11:27am 
Awesome mod
DRG Engineer 22 Apr @ 2:29pm 
Useless if your not near the sea but still nice to have I guess.
ShunTheWitch  [author] 19 Nov, 2024 @ 3:25pm 
@StarFruit692093
It'll still be white so players can paint it, I will note combined arms have aircraft that do what a gestalt engine does, and yeah sadly a pawn being required is a problem of Vehicle framework again
StarFruit692093 19 Nov, 2024 @ 11:38am 
cool I'd like to see the new beach breaker in the future, do you plan to make it fit more with the mechanoids and have it have their colors?
Also I hope the vehicle stuff gets fixed in the future, I really like these mods. I've also been using the Gestalt engine along side it, It'd be neat if it could connect to the CVN stuff I've also noticed that a pawn is required to form a caravan for the CVN vehicles which sucks since mechanoids invasions are cool.
ShunTheWitch  [author] 19 Nov, 2024 @ 7:29am 
@StarFruit692093
I actually think I know why, theres been some strange changes to the vehicle framework hat have caused some other issues which inparticular also makes the Dominion unusable (a change to phil's framework made large vehicles lag so unbearably that it isn't worth using them)

I can try to look into it, I'll also admit the beach breaker I planned on updating the textures for
StarFruit692093 18 Nov, 2024 @ 9:49pm 
also I really like beach breaker, probably the coolest thing in this mod 10/10 best horseshoe crab!