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so I'm having to wati for prob another week or so
Alright no prob
no I'm short on cash so I can't get taranchuk atm to update the background code for it
so even if I wanted to I can't just toss out an update
It'll still be white so players can paint it, I will note combined arms have aircraft that do what a gestalt engine does, and yeah sadly a pawn being required is a problem of Vehicle framework again
Also I hope the vehicle stuff gets fixed in the future, I really like these mods. I've also been using the Gestalt engine along side it, It'd be neat if it could connect to the CVN stuff I've also noticed that a pawn is required to form a caravan for the CVN vehicles which sucks since mechanoids invasions are cool.
I actually think I know why, theres been some strange changes to the vehicle framework hat have caused some other issues which inparticular also makes the Dominion unusable (a change to phil's framework made large vehicles lag so unbearably that it isn't worth using them)
I can try to look into it, I'll also admit the beach breaker I planned on updating the textures for
Can't post full errors without exceeding character limits but if you need the full errors I can put them in a separate post.
Error while resolving references for def LDominion: System.NullReferenceException: Object reference not set to an instance of an object
Exception thrown while recalculating cost for LDominion at (105, 0, 1).
Exception=System.NullReferenceException: Object reference not set to an instance of an
object
Exception thrown while trying to draw GUI VehicleDef="LDominion".
Exception=System.NullReferenceException: Object reference not set to an instance of an object
Cool thanks for the info, i am currently in my playthrough not far enough to build it but i wanted to know if it actually can store aircraft of sorts in it or something like that.
theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass, we've reworked the file structure entirely so that our core's code can be used without someone having to deal with all the weird bullshit I add such as my own archeotech adjacent tier of highly specialized mechs.
most of the new vehicles *will* be aircraft btw and aircraft will be raiding the player.
Carrier is being worked on now we have custom code being worked on to allow players to launch fighters in addition to sending kamikaze planes
there will be two version of the carrier one available in this mod and a much larger version 33x73 available on it's own.
also when that is ready it'll be worth noting that this and all my future mods will have a Core mod.
Awesome work @ShunTheWitch! Can't wait to see whats next!