RimWorld

RimWorld

CVN Mechanoid Naval Warfare
51 Comments
ShunTheWitch  [author] 8 hours ago 
@Skylocke, I don't know for certain, my estimate is somewhere around 30 but right now taranchuk is also not available due to some previously requested work from others
so I'm having to wati for prob another week or so
Skylocke 11 hours ago 
@ShunTheWitch how much is needed?
Skyfinder 19 Jul @ 6:35pm 
update when o0w0o?
Loot Goblin 18 Jul @ 5:57am 
@ShunTheWitch
Alright no prob
ShunTheWitch  [author] 17 Jul @ 5:34am 
@Loot Goblin
no I'm short on cash so I can't get taranchuk atm to update the background code for it
so even if I wanted to I can't just toss out an update
Loot Goblin 17 Jul @ 5:27am 
Does this work on 1.6?
Head 18 May @ 11:27am 
Awesome mod
DRG Engineer 22 Apr @ 2:29pm 
Useless if your not near the sea but still nice to have I guess.
ShunTheWitch  [author] 19 Nov, 2024 @ 3:25pm 
@StarFruit692093
It'll still be white so players can paint it, I will note combined arms have aircraft that do what a gestalt engine does, and yeah sadly a pawn being required is a problem of Vehicle framework again
StarFruit692093 19 Nov, 2024 @ 11:38am 
cool I'd like to see the new beach breaker in the future, do you plan to make it fit more with the mechanoids and have it have their colors?
Also I hope the vehicle stuff gets fixed in the future, I really like these mods. I've also been using the Gestalt engine along side it, It'd be neat if it could connect to the CVN stuff I've also noticed that a pawn is required to form a caravan for the CVN vehicles which sucks since mechanoids invasions are cool.
ShunTheWitch  [author] 19 Nov, 2024 @ 7:29am 
@StarFruit692093
I actually think I know why, theres been some strange changes to the vehicle framework hat have caused some other issues which inparticular also makes the Dominion unusable (a change to phil's framework made large vehicles lag so unbearably that it isn't worth using them)

I can try to look into it, I'll also admit the beach breaker I planned on updating the textures for
StarFruit692093 18 Nov, 2024 @ 9:49pm 
also I really like beach breaker, probably the coolest thing in this mod 10/10 best horseshoe crab!
StarFruit692093 18 Nov, 2024 @ 9:47pm 
I also have CVN Mechanoid Combined Arms Warfare, and so far... Well I only built supply line so far but it worked fine when dealing with caravans, My only idea of why it dosen't work is because beach breaker is amphibious and since I'm going to land locked area's it won't spawn from a lack of water.
StarFruit692093 18 Nov, 2024 @ 9:45pm 
I have a bug with beach breaker, I couldn't find anything in the logs, but when you form a caravan the moment it gets onto the map, it can't leave you can't return home or well do anything. Kinda sucked since I formed a caravan to get a persona core and had to load a back up and lost progress. Not sure if it's just beach breaker but beach breaker is the only one I have in this mod built.
ShunTheWitch  [author] 16 Sep, 2024 @ 4:18pm 
thats odd but theres nothing thats changed on my end and its still working fine
Crimson-.- 16 Sep, 2024 @ 4:17pm 
Keep getting the first error on startup, and the second and third error spammed in log in game. When the Dominion is on the map it lags massively. Also the icon for the dominion in the construction menu is blank. The other ships are fine, the Dominion seems to be the only one causing errors

Can't post full errors without exceeding character limits but if you need the full errors I can put them in a separate post.



Error while resolving references for def LDominion: System.NullReferenceException: Object reference not set to an instance of an object


Exception thrown while recalculating cost for LDominion at (105, 0, 1).
Exception=System.NullReferenceException: Object reference not set to an instance of an
object


Exception thrown while trying to draw GUI VehicleDef="LDominion".
Exception=System.NullReferenceException: Object reference not set to an instance of an object
ShunTheWitch  [author] 3 Sep, 2024 @ 3:44pm 
@Lordtrott Yes and once my other mod Combined Arms is updated (sorry bout that just been a little fucked up) the aircraft from it will exit the carrier in flight mode
Lordtrott 3 Sep, 2024 @ 8:09am 
@ShunTheWitch
Cool thanks for the info, i am currently in my playthrough not far enough to build it but i wanted to know if it actually can store aircraft of sorts in it or something like that.
ShunTheWitch  [author] 2 Sep, 2024 @ 8:58pm 
As far as I know rimthunder should have like 2-4 but yeah I'm one of the only ones who wants the ocean, and since my core supports colonizing the ocean, this is the best one atm for having your little oil rig in the middle of nowhere.
MajorityOfTheInternet 2 Sep, 2024 @ 8:56pm 
Is this one of the only mods with military ships out there now?
ShunTheWitch  [author] 2 Sep, 2024 @ 5:37pm 
@Loadtrott thats the Dominion aircraft carrier
Lordtrott 2 Sep, 2024 @ 7:32am 
which ship is the carrier in the last image?
ShunTheWitch  [author] 24 Jul, 2024 @ 2:01pm 
I'm hoping to add a few more inbetween stages for the boat progression, so like a medium/small carrier for instance
VelxraTV 24 Jul, 2024 @ 1:56pm 
Hope to see whatever it turns out to be in the soonish future. The mod adds lots of depth to the game so even more is welcome.
ShunTheWitch  [author] 24 Jul, 2024 @ 1:52pm 
AH that update forgot about that nah havent gotten any work on it since one artist I work with normally I cut ties with and another only *yesterday* became available again, so progress on that will likely be good soon, Apologies
VelxraTV 24 Jul, 2024 @ 1:51pm 
"theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass"
ShunTheWitch  [author] 24 Jul, 2024 @ 1:28pm 
@Velxra this mod is already in 1.5 the fuck you mean
VelxraTV 24 Jul, 2024 @ 1:27pm 
any word on the update?
Riskaz 6 May, 2024 @ 11:17am 
Alright thanks! Ill be excited to see the new things, especially the aircraft.
ShunTheWitch  [author] 6 May, 2024 @ 7:59am 
@Riskaz Yeah I'm just waiting on a bugfix for some of the new code I accumulated before anomaly dropped, once I have that done I'm going to finish updating everything.
theres no comprehensive list but besides the start of a second module to go with this one, this module will be getting *at minimum* 6 new mechs and a few reworks to existing ones, it *will* be on a new worksho page however so I'll post a comment when that comes to pass, we've reworked the file structure entirely so that our core's code can be used without someone having to deal with all the weird bullshit I add such as my own archeotech adjacent tier of highly specialized mechs.
most of the new vehicles *will* be aircraft btw and aircraft will be raiding the player.
Riskaz 6 May, 2024 @ 7:55am 
I love the mod. Any plans for 1.5?
紫雀 20 Jan, 2024 @ 10:42pm 
找不到地方蓋出來R,刷了好幾張地圖蓋出來了結果直接被困在地圖裡出不去...結果這些船完全用不到,能搞個能無視地形的嗎?
ShunTheWitch  [author] 21 Nov, 2023 @ 3:26pm 
It's not unless the CE guys have patched it but not asked about any realistic details or anything that would actually make these things fit
Your Local Inquisitor 21 Nov, 2023 @ 3:22pm 
Good Question. Does anyone know if it is CE-compatible?
XTR-140 12 Oct, 2023 @ 3:11am 
What about Combat expanded?
Endless Void 30 Sep, 2023 @ 11:02am 
ok:ac6_idea:
ShunTheWitch  [author] 30 Sep, 2023 @ 9:52am 
@Endless Void
Carrier is being worked on now we have custom code being worked on to allow players to launch fighters in addition to sending kamikaze planes
there will be two version of the carrier one available in this mod and a much larger version 33x73 available on it's own.
also when that is ready it'll be worth noting that this and all my future mods will have a Core mod.
Endless Void 30 Sep, 2023 @ 5:48am 
any carriers?
XxHyde840xX 29 Sep, 2023 @ 8:36pm 
thanks again for the dazzle paint Shun!
ShunTheWitch  [author] 6 Sep, 2023 @ 1:18pm 
Thanks theres a sea slug based design coming next and then a destroyer, thats all I have atm for this one's plans and then I'm moving to metal gear ray and a mechanized version of the tek-7
XxHyde840xX 6 Sep, 2023 @ 1:12pm 
appreciate it, and keep on rocking @ShunTheWitch - new addition is badass!
ShunTheWitch  [author] 6 Sep, 2023 @ 1:00pm 
@XxHyde840xX it's also in the description but I'll see what I can do
XxHyde840xX 6 Sep, 2023 @ 7:00am 
@ShunTheWitch - PLEASE put your changelog in the actual changelog. <3 All your changes posted in the comments are going to eventually be buried, and its much easier to not have to sift thru everyone elses stuff to find out whats changed between versions. <3 Keep up the awesome work.
XxHyde840xX 6 Sep, 2023 @ 7:00am 
@ShunTheWitch - PLEASE put your changelog in the actual changelog. <3 All your changes posted in the comments are going to eventually be buried, and its much easier to not have to sift thru everyone elses stuff to find out whats changed between versions. <3 Keep up the awesome work.
ShunTheWitch  [author] 5 Sep, 2023 @ 10:14pm 
I updated it with a new Horseshoe Crab based design.
lechkingofdead 5 Sep, 2023 @ 9:08pm 
@BICK now i want a ENTIRE MOD based on that movies vessles be they flying or ground or sea. hell in stormworks i already love using the sub of that movie.
HIM 3 Sep, 2023 @ 11:35am 
Reminds me of Aktiraks from Atlantis: The Lost Empire. Similar hammerhead shark design, except those were made of stone.
SlippyMcNippy 3 Sep, 2023 @ 10:47am 
This is a great idea for a vehicle mod, I love it
CrackaJack 3 Sep, 2023 @ 9:12am 
cool^^ hammer shark-horseshoe crab. awesome idea, naval mechanoids
XxHyde840xX 3 Sep, 2023 @ 9:06am 
The flotilla grows....

Awesome work @ShunTheWitch! Can't wait to see whats next! :steamhappy: