토탈워: 워해머 3

토탈워: 워해머 3

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SCM Marienburg (6.2)
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즐겨찾기됨
즐겨찾기 해제
campaign
태그: mod
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1.843 GB
2023년 9월 4일 오후 1시 25분
2025년 6월 18일 오전 6시 15분
업데이트 노트 121개 (보기)

다운로드 위해 구독하기
SCM Marienburg (6.2)

설명
This mod will crash without Mixer's Unlocker enabled

Download Immortal Empires Expanded! to play with 2 new factions in Ind and Khuresh, new legendary lords, and new mechanics!



TLDR: This mod adds FIVE! fleshed-out lore-friendly factions interacting with the Wasteland, with legendary lords, an improved version of the caravan mechanic, a lot of unique mechanics, a completely unique roster, and much more. Lastly, this mod marks the return of the Landship to WH III. Please read this mod page for vital information.

Introduction

This mod has a combined development timespan of 2.5 years (!). Starting development in WH2 by the legendary OVN team. This mod gives Marienburg a completely lore-friendly DLC-type makeover. Not only does this mod completely overhaul Marienburg as a faction, with a completely stand-alone unique roster and RoR-pool, its own unique mechanics, legendary lords, and heroes – but it also adds 2 completely new playable factions on the campaign map. One as a Marienburg subfaction and one old enemy joins the board for the Vampire Counts.



Jaan van de Kuypers 님이 먼저 게시:
‘’The business of Marienburg is business’’

Jaan van de Kuypers is the richest man in the Old World and the most influential merchant in the Empire. All the Kings, Tsars, Queens, and Emperors of the mortal races owe him money or favors. This is by far the most complex and unique character design that we ever attempted, as Jaan van de Kuypers is not a fighting lord. He is probably the worst legendary lord you've ever seen Instead, he has strong economic and diplomatic buffs as long as you keep him garrisoned in Marienburg, where he rules from his Estate. He is never seen without his bodyguard, Legendary hero Pieter ‘’Big Piet’’ de Groot.

He is the informal ruler of Marienburg as the Van de Kuypers is the most powerful and influential family of the so-called ‘’Ten’’. The ten most Greatest Merchant Families. In his campaign, your goal is to bribe – blackmail, or indebt the other families to consolidate ultimate rule over Marienburg. Do this by completing various missions and completing his legendary item set. Additionally, he uses the Gilded Route and send trade convoys across the sea searching for wealth.



Lord of Shadows, Ruler of the Underground
Mundvard the Cruel

Mundvard the Cruel is a ruthless Vampire Lord who has ruled the underworld of the Wasteland for centuries. Unlike most of his vampire-kin, Mundvard has a particular and uncommon interest in the affairs of men. Especially affairs that involve accumulating wealth. He runs criminal networks, syndicates, and slave trafficking rings. His ultimate goal was to not rule the Wasteland from the Shadows but from a newly established throne in the City.
Mundvard rides his pet Terrorgheist, the Beast of Suiddock, and is a powerful caster profound in both the lore of vampires and the lore of shadows.

On his campaign, he can establish criminal networks in hostile towns and cities to leech from the world above. Additionally, he can accumulate slaves and sell them. Lastly, his knowledge of the Underground allows him to traverse the Underworld.



Nipponese, Marienburger and patron of Tzeentch
Egmond den Euwe

Egmond Den Euwe is the heir to one of the great Merchant Houses of Marienburg, House Den Euwe. He leads a special trading mission on the Eastern Shores of Cathay in a desperate attempt to prevent his family from going bankrupt. Unfortunately, his desperation caught the gaze of Tsien-Tsin. A diety he now follows enthusiastically – unaware of Tsien-Tsin’s true origin: Tzeentch.

Egmond can also utilize the Gilded Route like Jaan. Additionally, Egmond can convert Empiric soldiers to Tzeentch and upgrade them to Tzeentch warriors. Lastly, he can utilize the Changing of the Ways mechanic.


Camille Dauphina

(IEE only) As the Matriarch of the Sea Camille Dauphina follows information regarding the infamous Red Chaos Whale in the Cult's quest to bring down this creation of Stromfel. Starts in the distant lands of Khuresh.


Arkat Fooger

(IEE only) Van de Kuypers has brought the wealthy House Fooger to the brink of bankruptcy. In a dire attempt to save his Clan's honor, Arkat Fooger hopes to stake a claim in Ind's spice route.
Character Preview


Facts & Figures
  • 6 Legendary Lords
  • 12 Legendary Heroes
  • 7 generic Agents
  • 5 New factions
  • 30+ units
  • 10+ Regiments of Renown
  • 90+ unique Ancillaries
  • 7 Landmark Buildings
  • A uniquely skinned version of the caravan mechanic

F.A.Q.
  1. Why have you reuploaded the mod?
    Steam only allows the main author to update the pack and it was problematic when the person was out of touch.

  2. This mod crashes on loading the game, why?
    Make sure you have the latest version of the Mixer enabled

  3. Can Marienburg confederate and be confederated by Empire Factions?
    Yes, 4 human Marienburg factions still count as Empire factions.

  4. Jaan van de Kuypers is worthless in battle, can you buff him?
    No. Jaan van de Kuypers is a frail old man with 0 fighting capabilities, just like his lore. Garrison him in Marienburg and allow his generals to do the fighting

  5. I want to get the RoR and roster units as Reikland
    Conquer Marienburg as Reikland and unlock all the unique units.

  6. How do I report bugs?
    Ideally, Modding Den Discord's skeleton_crew channel. When reporting bugs, replicate it with minimum amounts of mods. If you won't. We're not going to investigate it since we don't want to spend time on people who don't want to spend theirs.


Compatability
This mod was designed to function with well-known mods like OvN, TEB, Mixu’s LLs, and much more. This mod is meant to be compatible with Immortal Empires Expanded (IEE) with some additional content.

This mod does not support The Realm of Chaos (RoC) and The Old World (TOW) campaigns. We will ignore any feedback issue if you're using this mod in any of these two campaigns.

All Rhox's other caravan mods (LCCP, Lost Calm, and Araby) should work without problems as they have the same structure, but I don't know about other mods as I don't know their structure. According to the some of players, this mod is not compatible with the 'Caravans of the Old World mod'.

Making submods is allowed, but re-using assets is not.

This mod will not work on other Overhaul mods like SFO and Radious. We're not making submods for it, so if you need one, go to their Discord, not here. Anyone who asks for it will be blocked.

Credits

You can see it here

Closing notes
I met all these, and many more amazingly talented people on The Modding Den Discord [discord.gg] If you want to get into modding but have no idea where to start: this is that place.
댓글 1,035
Rhox  [작성자] 9시간 전 
If you're not using any other mods that disables that
Dirtybirds 9시간 전 
Does Karl Franz get access to the caravan mechanic if Marienburg is confederated?
Lufian 2025년 7월 27일 오후 4시 59분 
Does Karl Franz not get access to the ROR?
Viscounts 2025년 7월 25일 오전 3시 47분 
why my hkrul_alicia.xml missing
Balthasar23th 2025년 7월 24일 오전 2시 09분 
Thanks for this awesome mod! I've made a German translation. I'd be delighted if you could link to it!


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3533027974
Scorppion 2025년 7월 22일 오후 11시 17분 
hi, is there a problem with the 2D portholes for the new units ? are they working properly? great mod btw :)
Rhox  [작성자] 2025년 7월 18일 오후 4시 44분 
Iee mod and you need slc for the vampire guy
Corthal 2025년 7월 18일 오전 11시 28분 
Why there is only two factions available ? Just downloaded the mod and dependencies, only the old man and the Tzeentch guy are there.
Rhox  [작성자] 2025년 7월 16일 오후 3시 12분 
Mct
Fritz! 2025년 7월 16일 오전 10시 15분 
Its a good mod, but it makes playing as the empire a complete pain in the butt. I downloaded this mod due to it being required for another one and Marienburg declared war on me out of the blue. It then proceeded to bribe Wittenland to declare war on me. Makes it almost impossible to deal with the Empire's threats in the north.