Total War: WARHAMMER III

Total War: WARHAMMER III

4,749 ratings
Immortal Empires Expanded [Updated]
454
113
60
38
58
48
45
18
68
15
46
40
16
30
23
17
10
10
5
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.259 GB
21 Jul, 2023 @ 10:54pm
16 Jul @ 12:51pm
135 Change Notes ( view )

Subscribe to download
Immortal Empires Expanded [Updated]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
17 items
Description
THIS MOD REQUIRES MIXER!

This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which has been named Ihan. AND MORE!

Description
Immortal Empires Expanded adds 97 new settlements and 37 new provinces. The mod fills in the new regions with 26 new placeholder factions.

Older Versions
You can find the old 2.0.11 version of this mod HERE.
2.0.8 - 2.0.1 - 1.9.6 - 1.9.4 - older

Compatibility
Compatible with most mods that are compatible with Mixer. Check this thread for specifics.

If you're a modder, check the pinned discussion.

Multiplayer works. Double check you aren't using another start_pos though.

Translations

Cool Submods

Credits
  • Team CAIME: creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and many more things
  • Wolfremio, HKrul, and Partypus: new factions' banners
  • Dave: excellent work on the visual map, specifically the Lost Isles of Elithis
  • ChaosRobie: a bunch of stuff
  • Alshua: art assets
  • Mixu: providing the initial start_pos files, saving loads of time

Future/Ideas
Write your ideas in the Ideas Thread. Read the first post.
Popular Discussions View All (6)
401
1
18 Jul @ 6:08am
PINNED: IEE Bug Report Thread
ChaosRobie
191
7
23 Jul @ 12:15am
PINNED: Post Your Ideas In This Thread
ChaosRobie
0
28 Nov, 2023 @ 1:09pm
Submods for Immortal Empires
Axneth Ironswift
1,918 Comments
Finneg4n 25 Jul @ 2:28pm 
Hey! Awesome job, I cannot imagine playing without this mod.
I don't know what's the reason or if it happened after the last update or not, but for some reason Gate Guards faction (HE) is missing their flag (their armies have blank, dark-grey flag, on faction counter during AI round they have same flag as Tor Elasor and in the diplomacy panel they have an imperial crest :) )
Fear 22 Jul @ 6:46pm 
thanks for the update, campaign Lokhir next for me
Jímeken 21 Jul @ 4:37am 
Malakai Campaign is Bugged with this mod, you can't teleport to legendary battle even only you can figth the two first.
Dragon32 18 Jul @ 1:03pm 
@@🔱JMAN🔱
Bisecting a modlist is very quick, particularly as this'd be apparent on selecting a campaign and not needing to start it. If you've 1000 mods in 4 restarts you'd have ruled out ~950 of them
https://tw-modding.com/index.php/Troubleshooting
🔱JMAN🔱 18 Jul @ 12:13pm 
@alcibiades003 I don't have that mod
@Dragon32 probably is but im not gonna go through all my mods to fix it, I guess I'll just hope for the author to figure out the problem until then i'll just have to play the inferior base map
GLaDOS_cz 18 Jul @ 2:30am 
"I run 767 mods" how is that even possible.
alcibiades003 17 Jul @ 6:25pm 
@JMAN I run 767 mods and I found the conflict that is hiding the new AI campaign settings: CAS - All-In-One by Nemmy Wemmy.
Dragon32 17 Jul @ 6:04am 
@🔱JMAN🔱
Maybe it's a weird interaction with another mod? What happens for you with just this, Mixu's Unlocker, and MCT? Like I said, the options are there for me then, I know: "works for me (tm)"
🔱JMAN🔱 17 Jul @ 2:08am 
@Dragon32 I reinstalled and resubbed but it still won't show the options, same for mixer.
Mixer works fine though as does my other 109 mods its just enabling this that hides the options
GLaDOS_cz 16 Jul @ 11:52am 
Ignore it.