Rain World

Rain World

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Slugpup Safari
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File Size
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1.561 MB
5 Sep, 2023 @ 7:19pm
22 Jun @ 5:48pm
32 Change Notes ( view )
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Slugpup Safari

Description
NOW WATCHER COMPATIBLE(ish)
IMPORTANT NOTICE
- The watcher campaign is not designed with slugpups in mind. If you play the watcher with pups expect bugs! I recommend using Visible ID or mousedrag and writing your pup's id in case it needs to be respawned (you can do this with the dev console mod by typing "spawn SlugNPC ID.-1.xxxx" and replacing the x's with the correct id). Additionally, slugpups may spawn in the walls of shelters, this is something out of my power to fix.
- The watcher is still in development, so I will ignore some small graphical bugs as they are a lot of work to fix and are subject to change

Are you struggling to travel with more than one slugpup? Do you find yourself unable to defend yourself with only one hand? Then this mod is for you! This mod will allow you to stack as many slugpups on your back as your computer can handle! (We are not responsible for any back injuries caused by carrying more than one pup)

Incompatabilities:
- Cosmospectre (cosmo causes the piggybacking mechanic to break)
- Warp Menu (piggybacking during a warp sometimes causes a softlock)

Controls
- Hold pickup with a slugpup or player in your hand to add it to the totem
- Hold pickup with an empty hand to move the bottommost slug into your hand
- Press pickup and up with a slugpup in your hand to confiscate their item

Downpour fixes:
- Prevents slugpups and tamed lizards from despawning during certain endings
- Pups can no longer grab items from you while eating
- Prevents the endings of downpour cats (except saint) from deleting pups (Will likely not work in modded endings... please tell me if you find modded endings that eat pups!) [OBSOLETE]
- Fixes a bug in Rivulet's campaign that deletes slugpups when
- Fixes a bug where slugNPC's interfere with jolly coop auto colors

Toggleable Features:
- prevent Artificer's parry from launching piggybacked slugpups
- allow slugpups to hold items when held or piggybacked
- prevent throwing piggybacked pups when your hands are empty
- grant piggybacked slugpups immunity to impact damage (necessary if you have a large amount of sluppies due to physics engine shenanigans)
- grant piggybacked slugpups immunity to the out of bounds killzone (also recommended for a ludicrous amount of sluppies
- prevent stunned scugs from dropping/falling off other slugcats
- allow piggybacked slugpups to grab and eat food
- toggle whether pups are allowed to grab certain foods while piggybacked
- forbid certain foods from being grabbed by piggybacked slugpups
- forbid coalescipedes, and leeches from targeting piggybacked slugpups
- forbids miros birds from grabbing piggybacked slugpups
- forbid pups from holding onto vines while piggybacked (fixes buggy behavior in Five Pebbles)
- pass items up and down the stack using the joystick buttons or bracket buttons (configurable)
- toggle whether other players are skipped when moving items up and down
- Pups in rivulet's campaign do not drown (highly recommended)
- Pups in artificer's campaign resist explosions


If you find any bugs or incompatibilities please let me know in Bug Reports so I can squash them!
You can also @ me in the Rainworld Official Discord!

Special thanks to tsunochizu on the Rainworld Discord server for pointing out some really sneaky bugs
Popular Discussions View All (3)
171
14 Jul @ 5:52pm
Bug reports!
StormTheCat
100
1 Jun @ 11:13am
Feature suggestions
StormTheCat
2
13 Apr @ 9:44am
Any ideas?
TheRufflesGuy
325 Comments
modthesillyguy 18 Jul @ 3:58am 
or idk
modthesillyguy 18 Jul @ 3:58am 
you should add a toggleable downside to having more pups on ur back, like say 2 or 3 you become like 0.1 or 0.2 speed points slower
Cyberwolf606 14 Jul @ 8:17pm 
for some reason this mod being enabled seems to make it so I can't grab grapple worms? or any creatures.
StormTheCat  [author] 16 Jun @ 5:24am 
At the moment it only works in Artificer's campaign, this will be changed in the future
Peacherweasel | Skyjackal 16 Jun @ 1:12am 
For some reason; although have the feature "prevent piggybacked slugpups from being launched by artificer's parry" toggled on. When I have Artificer do the parry explosion, my pups still get launched.
StormTheCat  [author] 10 Jun @ 1:21pm 
What rooms cause this? Do you have an exception log?
Ches 10 Jun @ 12:57pm 
With certain modded/unmodded rooms, slugpup safari will crash the game, leaving it on an image of the room, with the effects still moving over the screen, this bug still continues to 1.10, not sure if there's a fix for it
StormTheCat  [author] 30 May @ 8:37pm 
Sometimes with controllers I find that it won't pick up custom inputs, I have no idea what causes it but reconnecting the controller usually works
StormTheCat  [author] 30 May @ 8:37pm 
It does, you have to set them in the remix menu
modthesillyguy 30 May @ 10:53am 
wiat thats prolly a good question, i might play with multiple ppl today with everyone using smth different, so is that true or false..