Rain World

Rain World

Slugpup Safari
325 Comments
modthesillyguy 18 Jul @ 3:58am 
or idk
modthesillyguy 18 Jul @ 3:58am 
you should add a toggleable downside to having more pups on ur back, like say 2 or 3 you become like 0.1 or 0.2 speed points slower
Cyberwolf606 14 Jul @ 8:17pm 
for some reason this mod being enabled seems to make it so I can't grab grapple worms? or any creatures.
StormTheCat  [author] 16 Jun @ 5:24am 
At the moment it only works in Artificer's campaign, this will be changed in the future
Peacherweasel | Skyjackal 16 Jun @ 1:12am 
For some reason; although have the feature "prevent piggybacked slugpups from being launched by artificer's parry" toggled on. When I have Artificer do the parry explosion, my pups still get launched.
StormTheCat  [author] 10 Jun @ 1:21pm 
What rooms cause this? Do you have an exception log?
Ches 10 Jun @ 12:57pm 
With certain modded/unmodded rooms, slugpup safari will crash the game, leaving it on an image of the room, with the effects still moving over the screen, this bug still continues to 1.10, not sure if there's a fix for it
StormTheCat  [author] 30 May @ 8:37pm 
Sometimes with controllers I find that it won't pick up custom inputs, I have no idea what causes it but reconnecting the controller usually works
StormTheCat  [author] 30 May @ 8:37pm 
It does, you have to set them in the remix menu
modthesillyguy 30 May @ 10:53am 
wiat thats prolly a good question, i might play with multiple ppl today with everyone using smth different, so is that true or false..
30 May @ 10:33am 
Does it not support the button settings of the Xbox controller?
StormTheCat  [author] 27 May @ 2:01pm 
did you check the root folder?
AmberAxo 27 May @ 9:01am 
I don't think I do
StormTheCat  [author] 27 May @ 8:39am 
Do you have an exception log?
AmberAxo 27 May @ 8:24am 
lots, but i'd had this problem before with completely different mods
StormTheCat  [author] 26 May @ 7:15pm 
What mods do you have installed?
AmberAxo 26 May @ 6:05pm 
so one thing i notice with this mod is when interacting with pups my game freaks out. Invisible slugcats, game freezes, just because the pup moves around
otherwise 10/10 mod
Ramb Deltarune (Foogagoog) 26 May @ 10:27am 
this mod summarized:

scup
scup
scup
scup
scup
scup
scup
scug
StormTheCat  [author] 18 May @ 5:48am 
Sounds like a mod conflict
Reimu Hakurei (Touhou) 17 May @ 1:43am 
why do my slugpups throw food around aggressively when on my back...
StormTheCat  [author] 16 May @ 2:55pm 
do you have an exception log?
Conquest and Death 16 May @ 2:25pm 
Would suggest testing with like, five pups and four players via the stacking feature. Unsure what exactly triggers it but it can be pretty dangerous.
Conquest and Death 16 May @ 2:24pm 
Potentially found a bug where slugpups will go invisible when playing the game with multiple players.
Just a Floating Eye 16 May @ 1:12pm 
Alright, ill be on the lookout for any updates to this and The Watcher.
StormTheCat  [author] 16 May @ 1:11pm 
Ah, yeah, that... the way the shader works currently means I can't really avoid that, because watcher is still in dev I don't want to do anything huge in case it changes, I made it look the best I could
Just a Floating Eye 16 May @ 12:10pm 
Alright so: going invisible in the watcher usually has a little shader for going invisible, instead of the shader happening it just sort of shows watcher's whole body phazing in and out of existence for a few seconds and bouncing around the place
StormTheCat  [author] 16 May @ 12:06pm 
what specifically is the issue?
Just a Floating Eye 16 May @ 12:04pm 
It is not gamebreaking, but the graphic issue is just a bit jarring. Maybe someday there will be a fix, oh well.
StormTheCat  [author] 16 May @ 11:50am 
the shaders for that mechanic are pretty complicated
StormTheCat  [author] 16 May @ 10:53am 
Wdym? Are you having a gamebreaking issue?
Just a Floating Eye 16 May @ 9:46am 
So, it works except for when you play Watcher?
StormTheCat  [author] 15 May @ 5:17pm 
yep! not much I can do about that
Just a Floating Eye 15 May @ 2:26pm 
Okay so I tried to use this in the watcher campaign, but the invisibility ability has a graphical issue
modthesillyguy 13 May @ 10:23pm 
works now, ty!!
StormTheCat  [author] 13 May @ 10:20pm 
pushed a quick update, just changed the version number so hopefully steam updates the mod properly
StormTheCat  [author] 13 May @ 10:13pm 
hmm, try unsubbing and subbing
modthesillyguy 13 May @ 9:31pm 
still seems to black screen ;w; idk what i could've possibly done to make it do this..
StormTheCat  [author] 13 May @ 8:45pm 
should work now
StormTheCat  [author] 13 May @ 8:08pm 
looks like the update broke some things, will get it working asap
modthesillyguy 13 May @ 5:59pm 
i have completed another cycle with three pups for fun, it was a wee bit hard.
modthesillyguy 13 May @ 5:47pm 
in an odd situation rn, but my three pups are somehow still alive lol.
modthesillyguy 13 May @ 5:35pm 
i tested taking away mods, since my game black screened after the update when trying to play a campaign or using arena, it seemed to be this mod?
StormTheCat  [author] 7 May @ 12:34pm 
I dont see why it would be necessary
Quirky_Care_Bear 7 May @ 8:07am 
Would it be alright if you added a toggle to prevent slugpups from eating rotten fruit and popcorn plants?
Peacherweasel | Skyjackal 6 May @ 5:51pm 
alr ty
StormTheCat  [author] 6 May @ 12:43pm 
should be fixed now
Peacherweasel | Skyjackal 6 May @ 12:11pm 
ok I sent the bandanas mod creator the log & said it's having issues with this mods' latest update. Now I just gotta wait, lol
Peacherweasel | Skyjackal 6 May @ 11:56am 
ok cool, I'll ask the bandana's mod creator about it too & send the log to them as well.
StormTheCat  [author] 6 May @ 11:53am 
found the issue, its the bandanna's mod, I'll have a look and see if its something I can fix
Peacherweasel | Skyjackal 6 May @ 11:52am 
alrighty thanks