Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

102 ratings
All UNIT SKIRMISH (Compatibility version)
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Tags: Mod
File Size
Posted
Updated
24.984 MB
6 Sep, 2023 @ 5:57am
16 Jul @ 8:54am
69 Change Notes ( view )

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All UNIT SKIRMISH (Compatibility version)

In 1 collection by HOBOE
ALL UNIT MOD COLLECTION
5 items
Description
All UNIT SKIRMISH for most Compatibility version

MAIN MOD VERSION
ALL UNIT mod

OTHER MOD VERSION
VALOUR VERSION mod
HOTMOD1968 VERSION mod
MACE VERSION mod

/discord /link
https://discord.com/invite/aK3ehByAxc
61 Comments
Mdanglao 30 Jun @ 8:30am 
这个mod进游戏没效果 要用什么按键呼出吗
Albert 31 May @ 5:26am 
You could add the Panther V medium tank and the Elephant heavy tank destroyer in the 1941-1943 phase, since both tanks were operational in 1943 as the ISU 152.
SpartW117 20 Dec, 2024 @ 3:30am 
not work with mace unit wace dont mace's uniters are not the
Moisesjns 19 Dec, 2024 @ 3:32pm 
Might be a big ask, but if you dont wanna do it can i use your mod as a Base for a WHUBU units version? i wanna play the new frontline mode with the SS units.
TJShepard 25 Jul, 2024 @ 8:14am 
Okay seems I have a new order in which to activate the mods, before yours was always 1st and IAEM last. The reason it was last was because if it wasn't, this ammo mod I use would mess up. All infantry inventory's would be nothing but ammo. No grenades, no bandages and soldiers wouldn't even wear helmets. And putting IAEM last would fix that.

Now though as with your suggestion I tried All Units last and it worked, but I had the inventory problem. So I went back and put IAEM > Ammo > All Units. And that seems to have done the trick.

I appreciate the help even though All Units wasn't the culprit of the problems, I'm just an idiot, but thank you nonetheless.
HOBOE  [author] 25 Jul, 2024 @ 5:31am 
@TJShepard
You may try loading the all unit mod after IAEM, considering that IAEM has now modified US units, theoretically you must load it after IAEM to obtain the true full unit
TJShepard 25 Jul, 2024 @ 3:34am 
I guess process of elimination, the other mods I use still work together fine. Yours was the odd one out that was crashing the game, and seeing that the recent update coincided with the timing of when it was crashing.

But I do see where you're coming from with the issue being the other way around, with it being IAEM's fault so I apologise for assuming it was your mod. :)
HOBOE  [author] 24 Jul, 2024 @ 8:01pm 
@TJShepard
I only updated some localization errors, and it was IAEM who had poor compatibility with their own updates. I am curious why you came to suspect me in the first place
Cerberus 8 Jul, 2024 @ 4:28am 
ah ic ic, alrighty then, ah also is it possible to select what type of units that could spawn in? like remove heavy tanks or smth..
HOBOE  [author] 7 Jul, 2024 @ 8:13am 
@Cerberus

this bug happened once time in a update,now it just dev repeat this bug again,just wait they update it