Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

All UNIT SKIRMISH (Compatibility version)
61 Comments
Mdanglao 30 Jun @ 8:30am 
这个mod进游戏没效果 要用什么按键呼出吗
Albert 31 May @ 5:26am 
You could add the Panther V medium tank and the Elephant heavy tank destroyer in the 1941-1943 phase, since both tanks were operational in 1943 as the ISU 152.
SpartW117 20 Dec, 2024 @ 3:30am 
not work with mace unit wace dont mace's uniters are not the
Moisesjns 19 Dec, 2024 @ 3:32pm 
Might be a big ask, but if you dont wanna do it can i use your mod as a Base for a WHUBU units version? i wanna play the new frontline mode with the SS units.
TJShepard 25 Jul, 2024 @ 8:14am 
Okay seems I have a new order in which to activate the mods, before yours was always 1st and IAEM last. The reason it was last was because if it wasn't, this ammo mod I use would mess up. All infantry inventory's would be nothing but ammo. No grenades, no bandages and soldiers wouldn't even wear helmets. And putting IAEM last would fix that.

Now though as with your suggestion I tried All Units last and it worked, but I had the inventory problem. So I went back and put IAEM > Ammo > All Units. And that seems to have done the trick.

I appreciate the help even though All Units wasn't the culprit of the problems, I'm just an idiot, but thank you nonetheless.
HOBOE  [author] 25 Jul, 2024 @ 5:31am 
@TJShepard
You may try loading the all unit mod after IAEM, considering that IAEM has now modified US units, theoretically you must load it after IAEM to obtain the true full unit
TJShepard 25 Jul, 2024 @ 3:34am 
I guess process of elimination, the other mods I use still work together fine. Yours was the odd one out that was crashing the game, and seeing that the recent update coincided with the timing of when it was crashing.

But I do see where you're coming from with the issue being the other way around, with it being IAEM's fault so I apologise for assuming it was your mod. :)
HOBOE  [author] 24 Jul, 2024 @ 8:01pm 
@TJShepard
I only updated some localization errors, and it was IAEM who had poor compatibility with their own updates. I am curious why you came to suspect me in the first place
Cerberus 8 Jul, 2024 @ 4:28am 
ah ic ic, alrighty then, ah also is it possible to select what type of units that could spawn in? like remove heavy tanks or smth..
HOBOE  [author] 7 Jul, 2024 @ 8:13am 
@Cerberus

this bug happened once time in a update,now it just dev repeat this bug again,just wait they update it
Cerberus 7 Jul, 2024 @ 7:36am 
i did which is even odder that it didn't work, but it works now just had to..well retry multiple times lol
HOBOE  [author] 5 Jul, 2024 @ 6:39am 
and you better use the valour version for valour
HOBOE  [author] 5 Jul, 2024 @ 6:39am 
@Cerberus

this not my problem lol,it only can be offical game bug
Cerberus 5 Jul, 2024 @ 5:15am 
having an error where units spawns in a singular point when playing with a friend, can't move or shoot guns, we used this and valour, along with two map mods, EM maps and PAK maps
HOBOE  [author] 23 Jun, 2024 @ 12:03am 
@Meatwad The Dick Meister
@BBQ
@Warlord
@гамбл
@dkgg910

MACE version out now,you can find it
HOBOE  [author] 22 Jun, 2024 @ 11:01pm 
@SpaceWeasel
update,this version shouldnot have that function,thank feedback
SpaceWeasel 13 Jun, 2024 @ 5:07pm 
is it possible to make a different version without the 1st person aim?
dkgg910 27 May, 2024 @ 12:09am 
WORKS FOR MACE AND ce ?
HOBOE  [author] 9 May, 2024 @ 8:28pm 
@Cyriak
not because this mod,i didnot edit that entity,quant most is game engine crash
Cyriak 9 May, 2024 @ 1:15pm 
I tried it worked good until the damn crash. Here is log:
[00:26:43] Light extender : bone not found in entity : post_algere1{0x2995 gameentity} (eEntityLightExtender.cpp:211) @ [quant]
------------------------------------------------------------------
>>>>>>> eQuantExecutor:Execute
>>>>>> quantThread:onExecute:nq
>>>>> quantThread:quant
>>>> scene:quant
>>> scene:quant.ebf
>> ia:call
> ia:call

any advice?
HOBOE  [author] 8 May, 2024 @ 8:44am 
mod aleady get update,match the offical 1.040 update,enjoy.If there are obvious faults caused by updates, please provide feedback
mod已经更新匹配了官方1.040更新,玩即可,如有明显由于更新导致的故障请反馈
HOBOE  [author] 5 Apr, 2024 @ 8:55pm 
@一只企鹅
官方上次更新莫名其妙换了个单词,真的神经病一样,你再试试现在呢
一只企鹅 5 Apr, 2024 @ 7:27pm 
用了这个mod之后,遭遇战统治不能改时间设置,大佬能改一下:吗?After using this mod, when in domination mode of skirmish cannot change the time setting even using the custom option. Can you change it?thanks
HOBOE  [author] 30 Mar, 2024 @ 5:24pm 
讨论/discord 链接/link
https://discord.com/invite/aK3ehByAxc
HOBOE  [author] 22 Mar, 2024 @ 8:02am 
@Палач либералов

the skirmish work,not skirmish campaign
Палач 22 Mar, 2024 @ 7:53am 
в схватке, которая в кампании, работает?
HOBOE  [author] 17 Mar, 2024 @ 9:29pm 
@RogueTiger
As the name suggests, it unlocks all units for skirmish, making doctrine-exclusive units purchasable with MP.
RogueTiger 17 Mar, 2024 @ 9:26pm 
Confused by what this mod does? I see the mod version ones but what does this one do?
HOBOE  [author] 16 Mar, 2024 @ 11:15am 
https://discord.com/invite/ErqEFnct

A place for discussion, although I don’t think anyone will come in…
一个讨论的地方,虽然大概没人来……
𝕄𝕖𝕒𝕥𝕨𝕒𝕕 29 Feb, 2024 @ 9:16am 
he is talking about modern war mod
HOBOE  [author] 29 Feb, 2024 @ 5:01am 
@СТУКА

what your mean "modern"?
Suki.Nano 28 Feb, 2024 @ 8:08pm 
No modern compatibility?
HOBOE  [author] 20 Feb, 2024 @ 6:58pm 
1.14-1 提示/notice

专用于勇气和hotmod的mod版本已经发布,请检查mod合集
The mod version dedicated to valour and hotmod has been released, please check the mod collection

@还下雨吗… @Lookaway @Wee Mad Arthur @a1584767142
@ziskyz

你们所要求的版本
you guys requested version out now
格拉默老兵 19 Feb, 2024 @ 4:14pm 
大佬有没有在动态征服模式可玩的全单位MOD啊
HOBOE  [author] 19 Feb, 2024 @ 4:37am 
@atlanticgamer89

music,if you dont want it,just delete music
HOBOE  [author] 19 Feb, 2024 @ 4:35am 
1.14更新 Update

稳定了资源增长表,现在资源应该更稳定,受到各种变量影响更小
After stabilizing the resource growth table, resources should now be more stable and less affected by various variables
atlanticgamer89 11 Feb, 2024 @ 3:50am 
Why is the mod size so big?
HOBOE  [author] 26 Jan, 2024 @ 8:32pm 
@Great Fear

resource\properties\airborne.ext
Great Fear 26 Jan, 2024 @ 8:15am 
Hello, can you help, I added planes to my mod, but they do not appear in the air, but appear on the ground, please tell me what parameter is responsible for making them appear in the air?)
SS Panzer 502 20 Jan, 2024 @ 12:07pm 
真正的好mod,感谢大佬的辛苦付出,望以后能保持更新
Mr.AM(AverageEstonian) 12 Jan, 2024 @ 8:51pm 
Thank you HOBOE now your mod is berfect and i think others who play your mod find it if not berfect but close to it as well.
HOBOE  [author] 12 Jan, 2024 @ 7:24pm 
@Mr.AM(AverageEstonian)

maybe late,but i update 2 custom setting now,you can check update log,maybe helpful to you
HOBOE  [author] 1 Jan, 2024 @ 10:08pm 
@sapphire

it just a skirmish mod,campaign is campaign
sapphire 1 Jan, 2024 @ 8:44pm 
does this mod not work for campaign skirmish?
Mr.AM(AverageEstonian) 29 Dec, 2023 @ 4:24am 
Thanks for the reply HOBOE as what my indrest was for bigger popcap, victory points and DP since vanilla is to limitng thats it. Still great mod but pain to get to work with mod i mentioned since some how game likes to break one or another.
HOBOE  [author] 29 Dec, 2023 @ 12:54am 
@Mr.AM(AverageEstonian)

Firstly, I am not interested. Secondly, the game provides a feature of "not ending the game with a score of 0", and I did not see any need to add it
Mr.AM(AverageEstonian) 28 Dec, 2023 @ 11:58pm 
Em small request and i hope i dont come of as rude with my request, is there a way for you to indrecate a long skirmish mod directly into the mod. Since some how thous two mods dont want to work to well each other in mp when i try to play with my friend, SP skirmish works fine time to time.
HOBOE  [author] 28 Dec, 2023 @ 6:27pm 
12.29 update/更新

Fix incorrect AI unit countdown
修复不正确的ai单位倒计时