Wildermyth

Wildermyth

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Chimerical Events
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Tags: Event
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22.940 MB
6 Sep, 2023 @ 8:52am
22 Oct, 2023 @ 10:05am
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Chimerical Events

Description
What is this?: Ten custom events featuring hybrid factions that draw from two monster decks. Each hybrid faction consists of ten monster cards (five of each type) led by either a boss monster or customized enemy hero.

How to trigger: You will need a team of four or more heroes to trigger the events since the difficulty is relatively set in stone. Any site's monster faction can trigger any mission that contains that monster type (e.g. the Gorgon/Drauven mission can be encountered when assaulting a site containing either Gorgons OR Drauven). Technically it's possible to experience all ten events in a single campaign, although the one monster faction without cards will always be weak.

Event list: This is also the order I created them in so the early events aren't as complex as the later ones. I learned more about the content editor as I went along.

1. Blasphemy of the Behemoth (Deepist/Gorgon) Battle a Deepist sect that worships a primordial gorgonoid behemoth.

2. Draconic Dreams (Drauven/Thrixl) Stop a rogue Deevan from summoning an army of Thrixl.

3. A Pirate in the Pond (Gorgon/Morthagi) Cross swords with an oddball pirate captain prowling a small pond.

4. Scientia Potentia Est (Drauven/Morthagi) A Drauv outcast has unlocked the forgotten technology of the mortificers of old.

5. Gaze of Terror (Gorgon/Drauven) The Gorgons and Drauven collaborate in secret to create a gorgonoid terror bird.

6. Sericulture Shock (Morthagi/Thrixl) The party investigates a shady cloth merchant whose business is suspiciously unaffected by local monster attacks.

7. Malachite Pact (Deepist/Drauven) A frog-headed freedom fighter has been kidnapped by Drauven slavers.

8. Deep Sleep (Deepist/Thrixl) A party member dreams of a mysterious Thrixl-like demon, who offers a bargain in exchange for freeing it from a Deepist summoner.

9. Tomb of The Gilded Skull (Morthagi/Deepist) A graverobbing Deepist has found an ancient artifact that controls Morthagi constructs.

10. Forgotten but not Gone (Gorgon/Thrixl) A false hydra threatens a small village. It is watching you right now.

If you have any suggestions for improvements or want to report bugs, feel free to share here and I'll try my best to fine-tune my events. In the future I might add more missions to the list above. We'll see.
14 Comments
kafkaesque_2000 15 Feb @ 7:56pm 
Just want to belatedly comment how much I love this mod. I edited it back so I can encountered multiple of these missions per chapter. My favorite is Forgotten but not Gone. And the surreal images from Deep Sleep are artistically ingenious, I think.
von_das 8 Sep, 2024 @ 8:15am 
This is one of my favourite mods, great for variety and challenges. Somehow the pirate was one of the most dangerous enemies I faced in the entire game, which was a bit humiliating for the heroes involved, but, live and learn...
jaguarrach 22 Jun, 2024 @ 8:20am 
I don't know if an update broke something or if you're even still working on this, but the encounter frequency is suddenly too much again, 2-3 in one chapter on each campaign.
Robur Velvetclaw 19 Mar, 2024 @ 2:04am 
Well written, and fun to play. A must have.
Severo87  [author] 22 Oct, 2023 @ 10:13am 
After some testing I believe I've come up with a decent solution to the encounter frequency. I've restricted these ten events to only occur in chapters two and three. That should keep the events at a reasonable rate of one or two per campaign.
Severo87  [author] 20 Oct, 2023 @ 1:33pm 
Thanks for the feedback. I'll look into raising the requirements for the primary hero so the events don't appear so often. Let me know if I accidentally swing too far in the other direction and make them too rare.
jaguarrach 20 Oct, 2023 @ 11:13am 
I like these a lot, they add a great deal to the worldbuilding. But they feel more like they should be rarer events. They've been showing up more than once per chapter, 4-5 times per campaign, and I have a lot of event mods.
amberness 12 Oct, 2023 @ 2:48pm 
ALL OF THE STORY HOOKS ARE AMAZING. I hope you expand them into multi-route campaigns. I know you can set triggers so once you have done part 1, it will queue up the next part.
JD 11 Oct, 2023 @ 3:27pm 
if you were to maybe style it like the unlock-able campaign
Severo87  [author] 27 Sep, 2023 @ 10:15am 
All of my missions are "arrive at site" style events, at least so far. I did originally intend to make them generic chapters for the custom campaigns, but ultimately decided against it since I'm still an amateur and didn't want to risk creating bugged objectives that ruin a campaign. I might revisit that idea in the future but it would probably be a separate mod.