Wildermyth

Wildermyth

Chimerical Events
14 Comments
kafkaesque_2000 15 Feb @ 7:56pm 
Just want to belatedly comment how much I love this mod. I edited it back so I can encountered multiple of these missions per chapter. My favorite is Forgotten but not Gone. And the surreal images from Deep Sleep are artistically ingenious, I think.
von_das 8 Sep, 2024 @ 8:15am 
This is one of my favourite mods, great for variety and challenges. Somehow the pirate was one of the most dangerous enemies I faced in the entire game, which was a bit humiliating for the heroes involved, but, live and learn...
jaguarrach 22 Jun, 2024 @ 8:20am 
I don't know if an update broke something or if you're even still working on this, but the encounter frequency is suddenly too much again, 2-3 in one chapter on each campaign.
Robur Velvetclaw 19 Mar, 2024 @ 2:04am 
Well written, and fun to play. A must have.
Severo87  [author] 22 Oct, 2023 @ 10:13am 
After some testing I believe I've come up with a decent solution to the encounter frequency. I've restricted these ten events to only occur in chapters two and three. That should keep the events at a reasonable rate of one or two per campaign.
Severo87  [author] 20 Oct, 2023 @ 1:33pm 
Thanks for the feedback. I'll look into raising the requirements for the primary hero so the events don't appear so often. Let me know if I accidentally swing too far in the other direction and make them too rare.
jaguarrach 20 Oct, 2023 @ 11:13am 
I like these a lot, they add a great deal to the worldbuilding. But they feel more like they should be rarer events. They've been showing up more than once per chapter, 4-5 times per campaign, and I have a lot of event mods.
amberness 12 Oct, 2023 @ 2:48pm 
ALL OF THE STORY HOOKS ARE AMAZING. I hope you expand them into multi-route campaigns. I know you can set triggers so once you have done part 1, it will queue up the next part.
JD 11 Oct, 2023 @ 3:27pm 
if you were to maybe style it like the unlock-able campaign
Severo87  [author] 27 Sep, 2023 @ 10:15am 
All of my missions are "arrive at site" style events, at least so far. I did originally intend to make them generic chapters for the custom campaigns, but ultimately decided against it since I'm still an amateur and didn't want to risk creating bugged objectives that ruin a campaign. I might revisit that idea in the future but it would probably be a separate mod.
WyldFaerie 27 Sep, 2023 @ 3:11am 
Is this mod for the custom campaigns?
Severo87  [author] 23 Sep, 2023 @ 7:12am 
I finally figured out what was causing the monster names to glitch. Should be fixed now.
Ashtero 15 Sep, 2023 @ 3:33pm 
Seems nice do far. A few small bugs:

The boss of Sericulture Shock is called **WeaverOrb.name . In the same mission there is a door with a name door_GateBars_closed.
Dandy_Lime 10 Sep, 2023 @ 12:19am 
Fantastic idea! Looking forward to try it!