Stellaris

Stellaris

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Star Wars Weapons - Funnel's Additions
   
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2.129 MB
7 Sep, 2023 @ 9:58pm
8 May @ 8:24am
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Star Wars Weapons - Funnel's Additions

Description
Check out my other mods!
The Star Forge: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041825829

NOW WITH STARFIGHTERS!
Beause it wouldn't be Star Wars without them!

About:
This mod is my personal extension to Superior General Delvardus's Star Wars Weapons and Ship Components mod. This mod adds a few specialized Star Wars techs that were not in the original mod.

This mod started out as a simple submod to enable T slots on the Eclipse Juggernaut but then it turned into an unofficial extension in it's own right.


What does this mod deliver?:
Basically, this mod adds a few niche components that are not in Delvardus's mod that I personally felt would fit in for RP and aesthetic reasons. Some of my components are probably a bit overpowered compared to Delvardus's components, which are optimized for vanilla game balance, but this mod is moreso for extra flavor and roleplay.

Components list:
Hypermatter Reactor - Unlocked alongside Zero Point Reactors + Enhanced Ion Cannons (Physics)
Mini Superlaser - Unlocked with Enhanced Ion Cannons (Physics)
Buzz Droids - Unlocked with Ship-Mounted Long Range Sensor (Society)
SPHA-T Cannon - Unlocked with Improved Ion Cannon (Physics)
Eclipse Superlaser - Unlocked with Advanced Axial Superlaser (Physics)
Starfighters - Unlocked with basic strike craft (Engineering)
Interceptors - Unlocked with improved strike craft (Engineering)
Bombers - Unlocked with advanced strike craft (Engineering)

More details in this thread here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3032491880/5966762350809703219/

Real Space ship scale patch
By Lolek_ups
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033923158

Credits:
Icon images from Fantasy Flight Games, Lucasfilm, and Empire At War Remake.

Screenshots taken with Amazing Space Battles

Ships from Delvardus's Empire ships mod

I mainly do these for fun so there is no pressure on anyone to support, but if anyone wants to give me a tip click on the link below!
Buy Me A Coffee[www.buymeacoffee.com]
[www.buymeacoffee.com]
Popular Discussions View All (3)
6
1 Oct, 2024 @ 2:51pm
PINNED: Planned features and suggestions
FunnelVortex
0
6 Feb, 2024 @ 7:04pm
PINNED: Explaining starfighters.
FunnelVortex
0
15 Sep, 2023 @ 11:20pm
PINNED: Current Components Info
FunnelVortex
90 Comments
FunnelVortex  [author] 19 May @ 3:12am 
Okay so since SW Galaxy is a map mod there should be no conflict between that and this.
FunnelVortex  [author] 19 May @ 3:09am 
If it's a total conversion, probably no. My Star Wars mods are standalone and often conflict with total conversions which add their own versions of what my mods add.
PrussiaN 18 May @ 9:32pm 
Hello, is your mod compatible with Star Wars Galaxy 2?
Zombie 10 May @ 10:45am 
usually any weapon mod is completely compatible with nsc. it would be a different thing if you added your own ship classes
FunnelVortex  [author] 10 May @ 8:57am 
Although it should be known I have no plans to make an NSC-compatible version of this because NSC is a mod I personally don't play.
FunnelVortex  [author] 10 May @ 8:55am 
This mod generally assumes you're not using NSC
Zombie 10 May @ 8:01am 
Yes, though the star fighters will become redundant when season 2 of nsc3 is released.
Irrer on Tour 10 May @ 7:40am 
is this compatible with the NSC version of "Star Wars Empire Ships 4.0"?
FunnelVortex  [author] 8 May @ 8:22am 
On it. I think it just needs a quick version bump because the update didn't change combat.
Jace domon 8 May @ 1:59am 
@funnelvortex any plans to update this for 4.0