Stellaris

Stellaris

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The Star Forge
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19.091 MB
26 Sep, 2023 @ 6:16pm
6 Jun @ 6:58pm
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The Star Forge

Description
Check out my other mods!
Star Wars weapons extension: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032491880

Unleash the power of the Star Forge!
Have you ever played Star Wars: Knights of the Old Republic and wish you could harness the Star Forge's power and potential? Now you can! But be warned of the power of the dark side.

What does this mod do?
What it says on the tin, it adds a lore-accurate Star Forge to the game.

How do I get the Star Forge?
The Star Forge is a naturally occurring megastructure that is found in the Rakata system. There will only ever be one on the entire map, and it can not be built by players.

The Rakata system also contains Rakata Prime/Lehon as a colonizable world.

Alternatively you can select the Rakata System as a starting system when creating a custom empire.

How does the Star Forge work?
The Star Forge starts off in an inactive state, once reactivated it can be upgraded 9 additional times. The Star Forge produces energy and alloys as well as increases naval cap, ship build speed, starting experience, and militarist/spiritualist ethics attraction. The Star Forge also contains shipyards, and more can be added by upgrading the Star Forge.

The Star Forge only requires unity and influence to be upgraded, but requires unity to upkeep representing the parasitic machine it is. A 1st tier reactivated Star Forge produces 50 alloys and 25 energy and gives a slight naval cap/production boost while a fully operational Star Forge produces 2000 alloys and 1000 energy with a significant naval cap/production boost.

Be warned, however, the more you upgrade the Star Forge the greater grip the Dark Side will have on your empire, at first sutble, but will quickly spiral out of control the more the Star Forge is used. Will you be a wise leader and forgo the temptation of the Dark Side entirely? Will you be a mindful ruler and only use the Star Forge moderately as a necessary evil as needed? Or will you fully embrace the power of the Star Forge and unleash a brutal and savage Dark Side-fueled regime upon the galaxy before your empire inevitably collapses into chaos and infighting like the Rakata and Sith before you?

The choice is yours, young padawan.

UPDATE: Upgrading the Star Forge to Level 4 will grant you the Star Forge total war casus belli against other empires! But beware, it also comes with a -200 opinion modifier and they have an End Threat casus belli against you.

If you are going to attempt to use the Forge to it's fullest potential
Perhaps you want to RP the Sith Empire or the Rakata and absolutely abuse the Star Forge to it's fullest extent. My recommendations of going this route would be to play as a Dictatorial militarist/spiritualist empire and use the Warrior Culture civic and spam duelists to produce the large amount of unity and amenities needed to make the Star Forge sustainable later game without needing to cost consumer goods. I'd also use rulers, decisions, buildings, and edicts to forcibly increase stability. Nerve-stapled slaves also help.

Basically you'll need to be like the Rakatan Infinite Empire, or to a lesser extent the Sith Empire.

Can I use the Star Forge without being evil?
Yes, a non-evil Empire can most likely get away with a couple of upgrades and get some use out of the Star Forge, but it's best to relegate the Star Forge to a supplemental role and ignore it's temptation of OP fleet production if you want to keep being a good guy/not have your empire implode on you.

How do I defeat an empire using the Star Forge?
The Star Forge resets back to an inactive state when the Rakata system changes in ownership. This makes defeating Star Forge-powered empires easier with a Total War CB, as all you need to do is flip the Rakata system in a total war just for a short bit for their Star Forge fueled war machine to implode.

If you want to capture the Star Forge with the goal of using it you'll have to get it up to speed again yourself.

I mainly do these for fun so there is no pressure on anyone to support, but if anyone wants to give me a tip click on the link below!
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116 Comments
Catgod587 3 Jul @ 3:53am 
im not sure if its the other mods causing issues but lately havent had the rakata system spawn when i dont use it as a starting system
FunnelVortex  [author] 10 Jun @ 3:57am 
@LauraTons May have to look into that.

@Flu Flammer Thanks!
Flu Flammer 9 Jun @ 11:34pm 
love this, great for my Infinite Empire play through
LauraTons 3 Jun @ 7:10am 
The only thing ive noticed is after 4.0 the amount of amenities the hive version takes is with the old scaling of like -5 vs -500. otherwise seems to be fine.
FunnelVortex  [author] 14 May @ 11:25am 
I need to run a playthrough or two to make sure it's all good to go or if something needs updating. From what I can tell it can still run on 4.0 but I'll do the version push once I clear it of unintended bugs.
kkyriakos16 14 May @ 11:15am 
will this get updated for 4.0?
FunnelVortex  [author] 7 May @ 8:53am 
For those who are wondering about conflicts, this conflicts with a lot of SW total conversion mods. A lot of those mods add their own version of the Rakata system or the Star Forge. This is meant to be a standalone.
kevin 2 May @ 3:24pm 
it just wont download, or i dont see it in my mods folder
NOVA666 1 Apr @ 3:16am 
mod update request: would it be possible to be able to add the ability to build titans and colossus level ships from the forge. I like the idea of 20 star eaters rolling off the production line fast.
Rcad99 25 Feb @ 11:47am 
What does the mod conflict with? I have some errors on textures but the events are working