The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

193 ratings
Mixed Boss Collection Part 1
   
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File Size
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98.272 MB
9 Sep, 2023 @ 10:58am
1 Jun @ 10:24am
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Mixed Boss Collection Part 1

Description
This mod is a pack of all my boss mods, does to limitations of how many values a mod can save then It doesn't contain all the bosses, CLICK HERE for the part 2 of the mod and HERE for the part 3 of the mod

it also features it's own menu config to change which bosses do you want and which ones with it's own music.

list of bosses included:

Armored Armadillo
Atma Weapon
Charging Chuck
Creature 666
Dark Matter
Dobkeratops
Dracula
Electric Alien
Flower Head
Gun Dutchman
Inferno
Jevil
Laios
Magic Master
Marx
Meta Knight
Metal Alien
Metallic Spider Tank
Mobile Fortress
Mr. Bright and Mr. Shine
Mummified Armadillo
Necrocyst
Omega
Reaper Sigma
Recojunator
Red Sting
Rotten Devil
Tetran
The Bad Attitude Gang
The Guardian
The Mancer
The Sorcerer


This Mod Requires Custom Stage API.

that's it, have fun!
90 Comments
codes5 23 Jun @ 2:15pm 
This shit is awesome, I always loved bosses/ characters from different games making cameos in one big game, sorta like the battletoads appearing in shovel knight, great collection!
sav 24 Mar @ 4:22pm 
Some of these bosses are honestly pretty cool and I love the way that they're implemented, while others are an absolute pain to take down on the wrong run sometimes... Either way, I appreciate the cool variety that this adds to my second dead god run! :resmile:
Guilherme  [author] 15 Mar @ 9:18pm 
F4
shanespawn 14 Mar @ 3:57pm 
what is the menu key?
Dr. Coitus 8 Mar @ 8:50pm 
Hey it seems with the latest stageAPI update the issues of bosses not spawning are resolved!
sly91 15 Feb @ 11:54am 
Thank you very much!!
Guilherme  [author] 14 Feb @ 5:21pm 
I tested here and it was affecting even boss mods that weren't mine, well, deleting these 4 lines from the stageapi fix it, I saw that it was a small error with the mod and an small interaction with the purple heart trinket, but this small error was making custom bosses not load the rooms when they should, so not appearing
sly91 14 Feb @ 4:19pm 
does it also concern the individual boss mods that make up the mix?
Guilherme  [author] 14 Feb @ 1:39pm 
I MANAGED TO MAKE THE BOSSES APPEAR AGAIN, for anyone having an error with the normal bosses not showing, go to the custom stageapi folder in the mods folder, go to scripts, stageapi, reimpl and open the file 'entityconfig.lua', and delete the lines 123, 124, 125 and 126, this made the bosses appear again
sly91 30 Jan @ 10:28pm 
That's understandable, thank you for the answer anyway!!