Sid Meier's Civilization V

Sid Meier's Civilization V

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=Aquatic Resources=
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File Size
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501.160 KB
9 Sep, 2023 @ 12:17pm
23 Jun @ 1:37pm
41 Change Notes ( view )

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=Aquatic Resources=

In 3 collections by Gaia
Sapiens Mods
31 items
Terrain and Resource Mods
15 items
36 Major Civilizations
24 items
Description

Adds 8 Aquatic Luxuries and 8 Bonus Sea Resoures. Standalone!
8 More Aquatic Luxuries:
Bluewhale, Grey Whale, Lobster, Marlin,
Sturgeon, King Crab, Oysters, Dolphin.
Yield: +1 Food and Gold (except Dolphins: +1 Science and Gold).
Crab changed to Blue Crab. Whale changed to Humpback Whale.

8 More Bonus Resources:
Cod, Clams, Shrimp, Scallops,
Herring, Tuna, Squid, Tropical Fish.
Yield: +1 Food (except Tropical Fish +1 Culture).
Customization
You can disable or change the sparsity for each resource in the USER_SETTINGS file.
Caveats and Known Issues:
1) NOT recommended if you play using Strategic View. It won't crash but the icons are wrong.
2) Deleting ModUserData before loading a save will cause the resources to spawn once again.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
Popular Discussions View All (1)
1
2 Mar @ 9:16am
Last Update
beechlady
31 Comments
VengefulAncient 11 Jul @ 10:33pm 
Still got tropical fish spawning right next to ice on the south pole.
yoyiruiloba 1 Jul @ 12:21pm 
See aquatic resources in World Builder,still don´t have a picture,although you copy the corresponding .dds file.On the map see picture equal to fish.
Gaia  [author] 23 Jun @ 1:47pm 
Thanks for the reports.

@Sternentier: Beliefs now work properly. Pantheons like God of the Sea will correctly recognize all aquatic resources, not just the vanilla ones.

@oni1313: To see aquatic or custom resources in WorldBuilder, you need to copy the corresponding .dds file from the mod’s ART/SV folder into this directory:
Steam\steamapps\common\Sid Meier's Civilization V\Resource\DX9

As for maps like Skirmish or Highlands, the defeat screen can appear if there are no valid plots due to missing coast or ocean. This doesn't happen with Compendium or standard map scripts. We'll look into fallback options, but for now it's best to use maps that include at least some water.

Let me know if anything else comes up — fixes are ongoing and feedback is appreciated.
Tuindwergie 21 May @ 2:37am 
Just a question - what are the chances of this mod causing issues with maps without any water? I setup games on Skirmish and Highlands with only rivers and ran into an issue where, once the game is loaded up, the defeat screen shows up. This doesn't hapen on Compendium Map scripts, only on the ones mentioned above so far (though I didn't go through other base map scripts to see if the same issues could occur)
Wandering Mania 16 Mar @ 6:08pm 
@DireWolf,
Yeah, if you load a random 'Vanilla map' they show up just fine.
But on the map pack, all that happens is a few name changes of the vanilla resources.

I tried talking directly to Gaia about it; But all I was told was that:
"It's never been reported before, and that [ I ] may have a conflict going on."

But when they show up fine in a vanilla map, but not on the map pack; I know there is no conflict going on. So I just took it as 'Gaia doesn't want to bother trying to fix it'. Whatever.
DireWolf 16 Mar @ 12:45pm 
@Wandering Mania- I do not see them either in Ynaemp. Moving on.
oni1313 6 Mar @ 7:49am 
in the worldbuilder the Aquatic Resources don´t have a picture
Sternentier 24 Feb @ 2:45pm 
Unfortunately, this doesn't seem to work with the god of the sea pantheon. I had a couple coastal cities with 5+ sea resources, and only the vanilla ones gave me production.
Gaia  [author] 10 Feb @ 10:51pm 
UPDATE: Tropical Fish are now restricted to warmer waters (MaxLatitude set to 60).
Wandering Mania 10 Feb @ 4:40am 
Does this not work with the 'Yet (Not) Another Earth map pack'?

I never see anything other than basic fish, blue crabs, humpback whales, and pearls. If I load a random 'vanilla' map they appear as normal; But on the 'Giant Earth' map from that pack, not a one shows up.