Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Going to War: Starting Units Replacer
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
362.372 KB
15 Sep, 2023 @ 9:05pm
16 Dec, 2024 @ 9:24pm
8 Change Notes ( view )

Subscribe to download
Going to War: Starting Units Replacer

Description
This mod makes every Legendary Lords army in Immortal Empires (and as of right now ONLY in Immortal Empires) larger, more powerful, and loreful while also faithful to their overall playstyle. The basic template I followed was to give every LL the following:

8 tier 1-2 units
2 tier 3-4 units
and either 1 tier 5 unit or an additional 2 tier 3-4 units

Not only will your selected starting Legendary Lord have their army edited, but so will those of each other LL in your campaign controlled by AI! So it will not necessarily be an easier game just because you have a Star Dragon when your next door neighbor may or may not have a K'Daii Destroyer ;)

This mod also does not edit startpos in any way! It is entirely script based and SHOULD never require any submods, or even updates for DLC for that matter. However I do entirely plan on updating this mod with every bit of new content that drops, either for new LLs or editing older starting armies with any new potential units that are released.


A FEW NOTES BEFORE YOU BEGIN TO PLAY

1) I play with mods that increase starting income to 5000. If you dont, you may find yourselves starting in the red or with very low income

2) There are a small number of LLs that I deviated from the template for. Archaon, Be'lakor and the Daemon Prince to make them more challenging villains, and I may do something still to Eltharion since he starts with two armies as it is.

3) SPEAKING OF THE DAEMON PRINCE, old Danny boy gave me the hardest time to get working since I needed his name ID in the files. HOW DO YOU GET THE NAME ID FOR SOMEONE WITH NO NAME I ASK YOU!? Fear not because it was done. However to make his starting army work here is what you have to do: At the menu where his picture is, right before you hit start campaign, at the bottom is where you would name him. Next to that is an autogenerate button that will randomize his name for you. Keep clicking that until it chooses the name Taloghast. Do not type it in yourself. It will come around eventually. When it does, have at it Godslayer!

4) The new units will not be reflected at the character menu when selecting your campaign, that I am still learning. But upon starting the campaign you will see the changes.


I love this game very much and as said above I will happily and eagerly be waiting to add new units to new LLs as time goes on. Enjoy!
Popular Discussions View All (1)
0
26 Sep, 2023 @ 12:36pm
Suggestions
YourFavoriteCryptKeeper
9 Comments
GamerLad 19 Dec, 2024 @ 9:20am 
Sorry - that previous comment was for Old World campaign - it doesn't change units on that map. On the og IE/IEE maps it works fine.
GamerLad 17 Dec, 2024 @ 8:33am 
Doesn't change starting units for Skarbrand?
krispywashere2 30 Jun, 2024 @ 11:06am 
Just a shout out!
Thanks for the mod
RobbySin 19 May, 2024 @ 7:07pm 
I love how symmetrical you make the armies <3 Ty
YourFavoriteCryptKeeper  [author] 14 May, 2024 @ 9:05pm 
Updated a few older characters, added in the new ones from Thrones of Decay
Enterler 20 Sep, 2023 @ 11:53am 
Oh wow, doing this all as just a script is pretty clever. Most guys who do this kind of mod go through the startpos, which makes it incompatible with a lot of things, notably Mixu's stuff. Well done sir
YourFavoriteCryptKeeper  [author] 16 Sep, 2023 @ 12:47pm 
@Pyromaniac7777 I will definitely consider it as a project. One of the reasons I made this in the first place was me frustrated at seeing Mazdamundi getting stomped by Skeggi, I want the LLs to be the superpowers they are meant to be
Pyrodysseus 16 Sep, 2023 @ 10:31am 
Any chance of boosting the starting armies of the non-LL factions? they get utterly annihilated super fast
Oh_Man[TFE] 16 Sep, 2023 @ 9:35am 
nice