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In any case, if you suspect that's the culprit, then disable it (which of course you can) and use Webknight's Death Animations mod instead, which has all kind of custom animations for injured and dead and I personally use quite often.
Other than that, it looks like a conflict with other mod or script... or something totally unrelated to this mod, which is my bet.
This update includes a new nightvision effect, support for JCA and the latest Webknight flashlights and some other fixes and tweaks.
Regarding humidity, the effect you are witnessing is Arma 3's built-in "DynamicBlur" postprocessing effect, which at high enough values makes the screen look pixelated and low res. I guess that the particular fog settings they used for that mission makes the intensity detection to apply max humidity effects. Considering that the only visual effect applied for humidity is precisely the blur, deactivating it would deactivate the whole effect. You can lower the intensity yourself through the addon settings, though, or just disable it if you find it still is impacting your gameplay.
Can I ask for an option to support BSP Night Vision in place or alternate to BettIR - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946493876&searchtext=BSP+Night+Vision+-
Humidity effects for some reason lowers the render resolution down? It happens in the beginning during the cutscene from this campaign: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442600541
Anyway to keep the effects without lowering the render resolution?
Keep it up.
Hi, I just wanna ask, when an AI unit is wearing a NVG not be Bettir compat, does its lluminator be still auto-enabled?