Arma 3
32 ratings
(SP) Bobcat
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Sefrou-Ramal
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
95.265 MB
16 Sep, 2023 @ 12:43pm
25 May, 2024 @ 4:28am
14 Change Notes ( view )
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(SP) Bobcat

Description
Current version: V1.3 Final

OFPEC Rating: 9/10

SAS Team Sabre are tasked with destroying key enemy assets at the airfield in Sefrou-Ramal province, Argana.

This mission was designed to blend Arma 3 with stealth elements from games such as Splinter Cell. The result is an immersive, atmospheric and tension-filled mission that requires patience and attention to detail.

Special Features include:
- Choice of infiltration method
- 30 minutes of custom soundtrack
- Around 1 hour of gameplay
- Fully voiced cinematics
- Improved AI detection and behaviour (dead body detection, checking for suspicious activity, random waypoints and group placement, ability to shoot flares when alerted to player's presence, AI conversations when player is nearby, and many more)


This mission has NOT been tested with AI enhancing mods. These mods could cause unwanted behaviour; use at your own risk.

I hope you enjoy this mission; it's taken several months to get it to a finished state and was not easy to make.

I do NOT own any of the music tracks used in this mission. The names of the composers have been included within the mission; please support their work.
18 Comments
Gubbins  [author] 19 Aug, 2024 @ 9:13am 
@Komodo Thanks very much for your kind feedback! Planting explosive at the trucks can be very difficult and relies on timing and a bit of luck. Good luck!
Komodo 8 Aug, 2024 @ 4:06pm 
holy smokes and hear was I thinking stealth in arma was impossible
this was an epic mission ty for this

I gotta admit I found it almost next to impossible to plant explosives at the AA trucks without enemies being alarmed. Got the jets and intel fully stealth
Gubbins  [author] 23 Jan, 2024 @ 6:54am 
@Chris P. Bacon: Thank you very much for your kind feedback!
Chris P. Bacon 23 Jan, 2024 @ 2:38am 
I am very late to this but wow. Quality work man. Really deserves more attention
Gubbins  [author] 9 Dec, 2023 @ 3:31am 
@CJ Sorry I would say a lot more but there's a character limitation :D . All I'll say here is thanks for your comments and I'm glad you enjoyed the mission. That's why I do this and this isn't the first or the last mission I'll make for Arma :D
Gubbins  [author] 9 Dec, 2023 @ 3:23am 
@CJ Thanks very much for your feedback!

I am using a third party script for the music and the script is designed to allow the music to play after a reload; I've just checked the code to see if this was the case. That script was originally written in the days of Arma 2 so it's possible that features don't work as reliably as they once did.

As far as FPS is concerned, yes this was an issue from the start and not easily solved unfortunately. Reducing units could work but it would damage the immersion as the airfield would no longer look or feel populated. It's essentially a catch 22; if I sacrificed realism and immersion for FPS, I guarantee that the mission would be worse off and would be rightly criticised for it. Spawning units later would only add to the problem since that's when the FPS drops occur.

My advice for now is to reduce your graphics settings a little; like view distance. I know you shouldn't have to do that but it does help better the experience somewhat.
C.J 8 Dec, 2023 @ 1:27pm 
Thank you for your mission and all your time you put into this project! After long time i really enjoyed some mission in Arma 3. Nice attention for immersion, nice design of mission area, great balance,nice ideas presented,cool music, good VO! I hope this is not last time we are hearing from you! Looking forward for you upcoming project to see how your skills grow!

if I may, just few things which could go better.
After first load, music stops playing - would be nice to check when player loaded save and play music again.
In final part FPS goes down really a lot, I would suggest consider removing some vehicles or units overall for smoother experience (or spawn some units later, when doing extraction from area? )
resistance-rat 30 Oct, 2023 @ 2:41pm 
Superb mission! Great cinematics, design and music.
Gubbins  [author] 25 Sep, 2023 @ 2:20pm 
@Inlesco: Thanks very much for your feedback and testing!
inlesco 24 Sep, 2023 @ 7:27am 
Amazing stealth mission, man! What stands out:

- lots of flexibility for the player's approach, allowing to experiment.
- great attention to detail. Enemy airbase, outposts, surrounding civilian areas etc. feel lived-in and realistic.
- top notch original soundtrack choices - be it stealth, combat or any kind of tracks.
- nice to see high-quality Intros and Outros coming back!
- challenging enemy placement and patrol routes, forcing the player to revise their approach on the spot.

And much, much more splendidness to experience! Well done! And remember - keep 'em solid missions coming. ;)