Crusader Kings III

Crusader Kings III

31 ratings
Decisive Battles
   
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229.128 KB
18 Sep, 2023 @ 8:29am
1 Change Note ( view )

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Decisive Battles

Description
RATE THE MOD IF YOU LIKE IT :)

UPDATE
Made it compatible with 1.10
Will make commander chase events in future and possible some historicall maa units
Lost the original file again so had to reupload again :/

IMPORTANT
If the traits do not work resubscribe and put the mod above everything
If you find a bug tell me in the comments

WHAT DOES IT DO
This mod makes battles more realistic and decisive so you dont have to chase the retreating army thru the map
The pursuit damage of every unit has been buffed(not much for infantry units but at least +30 for cavalry units)
Decreased the screen of every unit (it depends on the units)
I didnt go too overboard so large and medium armies actually have a chance of getting a decent escape but it pretty much depends if the enemy units are fast(cavalry, skirmishers...)like it should in the base game!
Made siege wepons more effective



LET ME KNOW WHAT I SHOULD ADD TO THE MOD! :D
15 Comments
10-tacle 10 Nov, 2024 @ 4:22am 
Please Update!
AcidKettle430 14 Oct, 2024 @ 5:37pm 
Update plz
Demiurge Slayer 14 Mar, 2024 @ 11:44am 
does this mod work with the new update and all
Kalall  [author] 14 Nov, 2023 @ 6:05am 
uff idk if thats actually modable in ck but thats a nice idea
Daws 13 Nov, 2023 @ 11:08am 
Besides your edits to unit stats (pursuit, siege effectiveness), does this also affect the distance armies retreat after battle?
Interpreting that from this comment:
"makes battles more realistic and decisive so you dont have to chase the retreating army thru the map"
Excited to try this out.
nagarrohil 12 Oct, 2023 @ 7:12am 
will this mod work with lotr realms in exile mod
Sir Ugu of Uugg 24 Sep, 2023 @ 11:35am 
would this work with cultural armies pack?
Kalall  [author] 23 Sep, 2023 @ 11:42am 
:D
Katran 23 Sep, 2023 @ 4:14am 
best mod
Katran 22 Sep, 2023 @ 9:53am 
les goo