Crusader Kings III

Crusader Kings III

Decisive Battles
15 Comments
10-tacle 10 Nov, 2024 @ 4:22am 
Please Update!
AcidKettle430 14 Oct, 2024 @ 5:37pm 
Update plz
Demiurge Slayer 14 Mar, 2024 @ 11:44am 
does this mod work with the new update and all
Kalall  [author] 14 Nov, 2023 @ 6:05am 
uff idk if thats actually modable in ck but thats a nice idea
Daws 13 Nov, 2023 @ 11:08am 
Besides your edits to unit stats (pursuit, siege effectiveness), does this also affect the distance armies retreat after battle?
Interpreting that from this comment:
"makes battles more realistic and decisive so you dont have to chase the retreating army thru the map"
Excited to try this out.
nagarrohil 12 Oct, 2023 @ 7:12am 
will this mod work with lotr realms in exile mod
Sir Ugu of Uugg 24 Sep, 2023 @ 11:35am 
would this work with cultural armies pack?
Kalall  [author] 23 Sep, 2023 @ 11:42am 
:D
Katran 23 Sep, 2023 @ 4:14am 
best mod
Katran 22 Sep, 2023 @ 9:53am 
les goo
Kalall  [author] 22 Sep, 2023 @ 2:13am 
uhm i dont think so...i didnt make any changes to the commander capture/death in battle yet cause im trying to make events for that
Milsugione 22 Sep, 2023 @ 1:40am 
does this increase commander deaths in theory?
Doctor Alcoholo 20 Sep, 2023 @ 2:58am 
Appreciate the updated version of this :)
Kalall  [author] 19 Sep, 2023 @ 9:23am 
should work with everything...you will see if it works if the cavalry pursuit damage is higher on every unit
SKIBIDI_RIZZLER123 19 Sep, 2023 @ 9:08am 
works with saves? how to check if mod working?