Crusader Kings III

Crusader Kings III

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Decisive Battles
   
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18 sep, 2023 @ 8:29
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Decisive Battles

Beskrivning
RATE THE MOD IF YOU LIKE IT :)

UPDATE
Made it compatible with 1.10
Will make commander chase events in future and possible some historicall maa units
Lost the original file again so had to reupload again :/

IMPORTANT
If the traits do not work resubscribe and put the mod above everything
If you find a bug tell me in the comments

WHAT DOES IT DO
This mod makes battles more realistic and decisive so you dont have to chase the retreating army thru the map
The pursuit damage of every unit has been buffed(not much for infantry units but at least +30 for cavalry units)
Decreased the screen of every unit (it depends on the units)
I didnt go too overboard so large and medium armies actually have a chance of getting a decent escape but it pretty much depends if the enemy units are fast(cavalry, skirmishers...)like it should in the base game!
Made siege wepons more effective



LET ME KNOW WHAT I SHOULD ADD TO THE MOD! :D
15 kommentarer
10-tacle 10 nov, 2024 @ 4:22 
Please Update!
AcidKettle430 14 okt, 2024 @ 17:37 
Update plz
Demiurge Slayer 14 mar, 2024 @ 11:44 
does this mod work with the new update and all
Kalall  [skapare] 14 nov, 2023 @ 6:05 
uff idk if thats actually modable in ck but thats a nice idea
Daws 13 nov, 2023 @ 11:08 
Besides your edits to unit stats (pursuit, siege effectiveness), does this also affect the distance armies retreat after battle?
Interpreting that from this comment:
"makes battles more realistic and decisive so you dont have to chase the retreating army thru the map"
Excited to try this out.
nagarrohil 12 okt, 2023 @ 7:12 
will this mod work with lotr realms in exile mod
Sir Ugu of Uugg 24 sep, 2023 @ 11:35 
would this work with cultural armies pack?
Kalall  [skapare] 23 sep, 2023 @ 11:42 
:D
Katran 23 sep, 2023 @ 4:14 
best mod
Katran 22 sep, 2023 @ 9:53 
les goo