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fixed by GameTinker
roof.png -> roof1.png
roof_33.png -> roof1_33.png
roof_66.png -> roof1_66.png
roof_normals.png -> roof_normals1.png
roof_normals_33.png -> roof_normals1_33.png
roof_normals_66.png -> roof_normals1_66.png
Remove:
OperationalRoofDoodad
{
Layer = "roof_doodads"
Offset = [0, 0.5]
DamageLevels
[
{
File = "./Data/ships/terran/factory_ammo/roof_glows.png"
Size = [2, 1]
}
{
File = "./Data/ships/terran/factory_ammo/roof_glows_33.png"
Size = [2, 1]
}
{
File = "./Data/ships/terran/factory_ammo/roof_glows_66.png"
Size = [2, 1]
}
]
}
I thought about doing it as a molecular furnace - The main purpose would be to clear out system cruft, but it would also act as an emergency power source - burn (say) 10 of *anything* and it spits out a single battery...
now we don't have to build bigger and bigger ships to hold everything
and selling just isn't worth it mid to late game
Not sure how to do that unfortunately. I'm not sure what command gives money when completing a mission or fame when destroying a ship.
@gothicpando
Would be nice but not straightforward to do. The power cable mod looks like it acting as a central delivery spot for power, like an engine room and buffs nearby building, but then the reactor also generates said power so no delivery is needed. Not a straightforward implementation to just pull from a nearby stack automatically, which would be great!