Jagged Alliance 3

Jagged Alliance 3

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BCE Guns
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429.464 MB
20 Sep, 2023 @ 6:13am
9 Jan @ 10:30pm
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BCE Guns

In 1 collection by whahappen
Basic Crafting Economy Collection
59 items
Description
v4.29 Stealth Update
+ 5 crossbows: Junk Xbow, Compound Xbow, Hunting Xbow, Tactical Xbow, Apex Xbow
+ 8 bolts, subsonic ammo for all gun calibers, weapon noise rework
+ weapon Kill Counters
+ weapon info boxes with crucial information such as weapon tier
+ RTGII compatibility started: melee got slots, all weapons/ammo got weights
+ unique weapons rebalance
+ new scope: ACOG One
+ three new side attachments: 2x Laser Mark & Aimpoint Device
+ P38, Makarov, M29 Revolver
+ melee overhaul:
+ use sharpenig stones to repair your melee weapons
+ condition of melee weapons affects damage
+ throw knives from inventory
+ G3, G3 Magnum


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Basic Crafting Economy Guns

+ Vanilla Weapons Rebalance made for Basic Crafting Economy +
+ can be used standalone +


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- Weapon overhaul of the standard JA3 weapons

- Attachment overhaul of all guns

- Improved combat & weapon mechanics

- Bobby Ray's overhaul

- Melee overhaul

- 95 guns added, 16 guns replaced (130 total):

Bolts
+ Junk Xbow
+ Compound Xbow
+ Hunting Xbow
+ Tactical Xbow
+ Apex Xbow

5.56
+ M4 Carbine (replaces old AR-15)
+ SOCOM M4A1
+ MK18 CQBR
+ M16A1 (replaces old M16A2)
+ M16A4 MWS
+ C7CT
+ G36K (replaces old G36)
+ G36
+ MG36
+ M85 SBR (replaces old AKSU)
+ FAMAS Commando
+ Type 84S
+ M249 SAW
+ HK23E
+ AUG A1
+ AUG HBAR-T
+ [Junk Rifle (after barrel upgrade)]
+ [Malyuk (after barrel upgrade)]

7.62 NATO
+ G98 ZF
+ M1 Garand
+ M1A Scout (replaces old M14)
+ M21
+ M40 (replaces old M24)
+ M24A2 SWS
+ M14A1
+ M14 DMR
+ SOCOM 16
+ M14 EBR Custom
+ ACE 53
+ L1 A1 SLR (replaces old FN FAL)
+ G1
+ FN FAL - Battle Rifle
+ M60
+ Mk 48 mod 1
+ HK41
+ G3
+ G3A3 DMR
+ MSG90A1
+ Galil ARM (replaces old Galil)
+ Galatz
+ Galil LMG

7.62 x 54
+ Mosin PU
+ SVT-38
+ SVT-40
+ AVT-40
+ M76
+ Heavy AKM
+ PKM
+ Type 85
+ Dragunov Cпециальный Custom
+ SVDM
+ [Junk Rifle (after barrel upgrade)]
+ [RK-048 AMR (after barrel upgrade)]

7.62 x 39
+ SKS
+ StG 44
+ AKMS
+ AMD-63
+ AK-103 (replaces old AK74)
+ AK-103 Custom
+ CS/LR11
+ RPK (replaces RPK-74)
+ M72
+ ACE 32
+ Malyuk
+ AKS-74UN Huntsman
+ [Junk Rifle (after barrel upgrade)]

9 x 39
+ OTs-14 Groza
+ VSS Vintorez
+ [Junk Rifle (after barrel upgrade)]

.338 Lapua Magnum
+ M24A3 SWS
+ PSG-1 Custom
+ G3 Magnum
+ [Junk Rifle (after barrel upgrade)]

.50 BMG
+ G82A1
+ Barrett M107
+ RK-048 AMR
+ AT Cannon
+ [Junk Rifle (after barrel upgrade)]

.50 AE
+ Desert Eagle (after barrel upgrade; replaces .50 BMG Desert Eagle)
+ [Junk Rifle (after barrel upgrade)]
+ Full ♥♥♥♥♥♥ Auto Deagle

.44
+ Winchester 1892 Carbine (replaces Winchester 1894)
+ Winchester M94
+ M29 Revolver
+ Beretta 96
+ Glock 20
+ Junk Rifle

.45 ACP
+ M1911
+ UMP
+ MAC-10
+ Thompson M1A1
+ UZI Carbine
+ P250
+ [USP (after barrel upgrade)]

9mm
+ P38
+ Makarov
+ MP5K one-handed (replaces two-handed MP5K)
+ Custom MP5
+ HK94/SG-1
+ AUG SMG (replaces AUG)
+ Glock 17 (replaces Glock 18)
+ Glock 18
+ USP
+ MP38 (replaces MP40)
+ MP40/I
+ Skorpion

Shotgun
+ Messenger Gun
+ AA-12 CQB
+ Savage 720
+ Remington 11
+ SPAS-12
+ Super Shorty

Ordance
+ Enhanced RPG-7
+ Enhanced MGL
+ Enhanced Mortar
+ AT Prototype Rocket Rifle

Melee Weapons
+ Kukri
+ Saber
+ Short Sword
+ Alien Eradication System

Throwable Melee Weapons
+ Survival Knife
+ Combat Bowie
+ Tanto
+ Alien Dagger

Melee Overhaul
+ Use sharpenig stones to repair your melee weapons
+ The higher the condition the higher the damage
+ Throw knives from inventory

Dual Shots
+ Fixed for single fire and burst weapons

Ammo Effects
9mm penetrates no armors
.45 ACP penetrates no armors
.44 Magnum penetrates no armors
5.56 penetrates light armors
7.62 x 39 penetrates light armors
.50 AE penetrates light armors
9 x 39 penetrates light armors
7.62 x 54 penetrates light and medium armors
7.62 NATO penetrates light and medium armors
.338 penetrates light and medium armors
.50 cal penetrates light, medium and heavy armors

Penetration levels: none, light, medium, heavy
AP: +1 penetration
HP: -1 penetration, +36% crit
Match: +1 Aim Accuracy
Shock: -2 range, +36% crit, exposed, bleeding, -1 penetration
Tracer: exposed
Subsonic: -50% noise
BMG HE: -1 penetration, + 36% crit
BMG Slap: +3 damage
BMG Incediary: exposed, burning
Breacher: +2 penetration, -21% range, +36% cone
Saltshot: +3 range, -36% cone
Flechete: +72% cone, -42% damage, -2 range

- Suppressor Realism Update:
+ Improvised: 20% noise reduction
+ Suppressor: 40% noise reduction

- New ammo & explosives
+ PG-7V Rocket (replaces HE Rocket)
+ PG-7VL Rocket
+ 40mm Napalm
+ 40mm Mustard Gas
+ 40mm Smoke
+ Explosive Mini Rocket
+ Mustard Gas Mini Rocket
+ Napalm Mini Rocket
+ .338 Lapua Magnum Standard
+ .338 Lapua Magnum AP
+ .338 Lapua Magnum HP
+ .338 Lapua Magnum Match
+ 7.62 x 54 Standard
+ 7.62 x 54 AP
+ 7.62 x 54 HP
+ 7.62 x 54 Match
+ .50 AE Standard
+ .50 AE AP
+ .50 AE HP
+ .50 AE Match
+ .45 ACP Standard
+ .45 ACP AP
+ .45 ACP HP
+ .45 ACP Match
+ 9 x 39 Subsonic
+ Junk Bolt
+ Poisoned Junk Bolt
+ Composite Bolt
+ Poisoned Composite Bolt
+ Razor Bolt
+ Heavy Bolt
+ Spectacular Bolt
+ Carbon Bolt
+ Subsonic ammo

- Explosives Effect Changes
+ Grenades thrown by hand require strength stat, not explosives
+ Concussive Grenades/40mm Flashbangs inflict blinded, slowed, numbness & knockdown
+ Molotov/Napalm inflict suppressed to targets on hit in addition to burning
+ Mustard Gas Grenades inflict tiredness to targets on hit in addition to choking
+ Tear Gas Grenades inflict tiredness to targets on hit in addition to blinded
(& more)

- due to the weapon replacements, you will always get an L1 A1 SLR instead of an FN FAL,
an M1A instead of an M14, an AKM instead of an AK74, a Zastava M85 SBR instead of
an AKSU and an M40 instead of an M24 when it drops from enemy loot,
crates and as well from vendors at markets. Please keep that in mind when buying.
They are licenced version and hence use shared 3D models with the respective vanilla weapons

---

To get the full flavor, please play BCE Guns together with:

1. Basic Crafting Economy:
(Gameplay overhaul with crafting, medical & food system, new tools & more)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029515818

2. BCE Armors:
(Armor overhaul & 160+ new armors balanced with BCE Guns)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031643676

3. BCE Loot:
(Economy for BCE Guns, Armor Crafting Economy & BCE Resources)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034324248

4. BCE Markets:
(Market overhaul with BCE Guns, Armors, Resources)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243635763

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Please also see Basic Crafting Economy Collection:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169772611
(Collection of mods that work well with BCE Guns)

---

Discord:

https://discord.gg/PQ8Puahsnx
(share feedback, report bug, help development)

---

Compatibility:

- Can be installed/removed during a run
- Compatible with all mods that do not change any vanilla weapon stats
- Compatible with Tactical AI Project
- Compatible with C-UAE

---

Credits:
- Thanks to Timmeh & Henchman for technical advice
- Thanks to Timmeh for providing the 3D models for several guns as well as sharing ammo icons
- Sources: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3038472406/4408542785994636260/

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Popular Discussions View All (4)
91
7 Jun @ 6:18am
Bug Reports
whahappen
42
3 Nov, 2024 @ 4:51pm
Suggestions
whahappen
0
15 Apr @ 12:18am
Missing 3D models
Mangalica
259 Comments
Laomao 24 Jun @ 11:54pm 
What stats do the crossbows use? Does marksmanship affect the accuracy? Does strength or dexterity improve damage?
BulletSix 15 May @ 3:03am 
@MorozV
did you open the Mod with the editor by chance?
i had the same Problem and the Author in his discord explained it has to do with not having (owning) the 3D-models ...
MorozV 5 May @ 6:36am 
All the weapons from the BCE Guns mod look like a white cube in the hands of the characters in the game.
Muadib 28 Apr @ 2:26am 
Just have one questtion...how does your Tier system works? up or down? would be great to have a little help .
But thank you for your mods...they are great.
MisterFloppy 10 Apr @ 9:49pm 
I have nothing at all in Bobbys Shop :/
Mr. Messy 20 Mar @ 8:31pm 
Description say - Bobby Ray's overhaul
But I havn't seen any BCE guns being sold at Bobby Ray's website.
Chance Callahan 12 Mar @ 5:22am 
I really like the mod. Would you consider adding an option to do full damage when bursting or full auto firing?
whahappen  [author] 26 Jan @ 9:03pm 
What do you mean?
Dust ❄️🦊 26 Jan @ 9:09am 
Removes steel pipe drops from scrapping. Not viable as a standalone anymore.
whahappen  [author] 19 Jan @ 7:04am 
Nothing worth mentioning: General optimizations and minor balance improvements.