Jagged Alliance 3

Jagged Alliance 3

BCE Guns
259 Comments
Laomao 24 Jun @ 11:54pm 
What stats do the crossbows use? Does marksmanship affect the accuracy? Does strength or dexterity improve damage?
BulletSix 15 May @ 3:03am 
@MorozV
did you open the Mod with the editor by chance?
i had the same Problem and the Author in his discord explained it has to do with not having (owning) the 3D-models ...
MorozV 5 May @ 6:36am 
All the weapons from the BCE Guns mod look like a white cube in the hands of the characters in the game.
Muadib 28 Apr @ 2:26am 
Just have one questtion...how does your Tier system works? up or down? would be great to have a little help .
But thank you for your mods...they are great.
MisterFloppy 10 Apr @ 9:49pm 
I have nothing at all in Bobbys Shop :/
Mr. Messy 20 Mar @ 8:31pm 
Description say - Bobby Ray's overhaul
But I havn't seen any BCE guns being sold at Bobby Ray's website.
Chance Callahan 12 Mar @ 5:22am 
I really like the mod. Would you consider adding an option to do full damage when bursting or full auto firing?
whahappen  [author] 26 Jan @ 9:03pm 
What do you mean?
Dust ❄️🦊 26 Jan @ 9:09am 
Removes steel pipe drops from scrapping. Not viable as a standalone anymore.
whahappen  [author] 19 Jan @ 7:04am 
Nothing worth mentioning: General optimizations and minor balance improvements.
Vendr_86_HMAO 10 Jan @ 11:13pm 
Доброго дня, подскажите что в новом обновлении?
whahappen  [author] 30 Dec, 2024 @ 7:44am 
BCE Guns 4.27 - Stealth Update
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+ Junk Xbow
+ Compound Xbow
+ Hunting Xbow
+ Tactical Xbow
+ Apex Xbow
+ Eight different bolts
+ Subsonic ammo for all gun calibers (not for .50 BMG)
+ Two new tools: Poison & Xbow Kit
+ Weapon noise rework, including silencers efficiency
+ Ammo subicons
+ Everything craftable with Basic Crafting Economy & BCE Guns - Crafting System
whahappen  [author] 13 Dec, 2024 @ 1:45pm 
Update 4.22
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+ Weapon Kill Counters
+ New weapon info boxes with better colors and more detail information
whahappen  [author] 12 Dec, 2024 @ 10:57pm 
Update 4.20
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+ Weight of weapons is shown independently from whether or not RTGII is active
whahappen  [author] 12 Dec, 2024 @ 10:51pm 
Thanks, glad you like it.
Ruzen 12 Dec, 2024 @ 11:05am 
LOVED THE NEW INFO!
I found out it just now it was a great suprise :D
whahappen  [author] 12 Dec, 2024 @ 3:34am 
Update 4.19
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+ New weapon info boxes with crucial information
+ New weapon tier system which is shown in the new info box amongst other stats
+ RTGII compatibility started: melee weapons got slot allocations, all weapons & ammo got weight
whahappen  [author] 24 Nov, 2024 @ 11:12pm 
Update 4.16
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+ unique weapons rebalance included in order to make them useful for a certain amount of time
+ some side attachments and scopes reworked once again in order to allow for more compatibility and create better balance
+ several weapon's stocks rebalanced
+ missing sounds of Winchester M94 and Desert Eagle upgraded barrel added
whahappen  [author] 24 Nov, 2024 @ 11:07pm 
Yes, thats on the list. Not sure when though.
lizardbolo 24 Nov, 2024 @ 1:05pm 
@whahappen: Hi, just a question, are you perhaps planning to also add crossbows from Timmeh s old weapons mod?
whahappen  [author] 6 Nov, 2024 @ 4:55am 
Update 4.13
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+ new scope: ACOG One
+ new side attachments: Aimpoint Device, Laser Mark III
+ most scopes rebalanced, several stocks rebalanced
+ several icons upgraded
+ M82, G82A1 & M107 got barrels
+ weapon general balance improved

This is the final major change for scopes & side attachments for now.
whahappen  [author] 2 Nov, 2024 @ 6:26am 
If you want a solid run, you should decide for either or. Technically both should work together, so experiments are possible. Not going together in terms of balance.
hammer652 1 Nov, 2024 @ 3:39am 
i asume the mod is not compatible with Master of War right?
whahappen  [author] 31 Oct, 2024 @ 8:55pm 
Update 4.12
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+ All scopes got custom icons. All former custom icons replaced/refined
+ Minor changes to scopes
+ Hunting Device rebalance
+ Improved balance of 7.62 NATO weapons
+ Several isses fixed thanks to Harkonnen
whahappen  [author] 28 Oct, 2024 @ 5:12am 
I am glad you like the modifications I make.

If you want to support me working on the BCE Series, I just registered this option to do so:
https://buymeacoffee.com/lonic_goodgame

Big thanks in advance!
whahappen  [author] 28 Oct, 2024 @ 12:27am 
Update 4.10
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+ New endgame side attachment: Laser Mark I
+ Laser Dot III removed to create a 2/4/3/5 setup instead of 2/4/4/4
whahappen  [author] 28 Oct, 2024 @ 12:00am 
Yeah pretty much one guy.
Getting valueable help every here and then.
Thankful for every report/feedback/suggestion that allows me to fix the bugs and improve the balances.

Thanks for the feedback!
Sebcain 27 Oct, 2024 @ 11:42pm 
Dude..... you are AMAZING... are you alone in doing all this stuff!?! Seriously?! All the BCE mods and everything!? is all that ALL JUST YOU?!!

How can I donate to you and your cause? Because of you, my friend and myself have been co-op playing this whole campaign and have never had more fun.

I can't appreciate you enough and if this is only one person.. then you deserve a freakin medal... and the very least a reward. Bravo man... bravo.
whahappen  [author] 27 Oct, 2024 @ 3:18am 
Update 4.09
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+ dual shots should be finally fixed and work with the full BCE Collection mod list. Thanks to Harkonnen to have figured the issue out
+ AVT-40 vs. L1 A1 SLR balance improved
+ minor tweaks for weapons like MAC-10
whahappen  [author] 26 Oct, 2024 @ 11:50pm 
Ammo can be crafted from just using BCE Guns alone. All ammo crafting is in 'Craft Explosives'. Or if you use Basic Crafting Economy it is in 'Craft Ammo & Explosives'
firemoly 25 Oct, 2024 @ 9:33pm 
Help!
I get VSS in midgame but there is no 9x39 ammo. not in Bobby Ray online, not in ammo and explosives crafting operations in the sector. pls Help.
whahappen  [author] 24 Oct, 2024 @ 1:36am 
New Discord link:
https://discord.gg/NU5UTw88YS
whahappen  [author] 21 Oct, 2024 @ 4:07am 
BCE Guns 4.08
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+ gun balance changes (C7CT moves up a tier, pistol balance changes)
+ scope & side attachment changes (balancing point imrprovements)
+ ACE32 & ACE53 GL fix
+ RK-048 requires two Green Diamond Fragments
whahappen  [author] 13 Oct, 2024 @ 7:41am 
Update 4.06
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+ Major balance improvements
+ New gun: M1911 Evolution (implemented in the new mod BCE Quest - Illuminati)
whahappen  [author] 8 Oct, 2024 @ 10:19pm 
Discrod links were dead all the time, here is the new link:
https://discord.gg/bsFXwgcJ
whahappen  [author] 1 Oct, 2024 @ 11:07pm 
Update 4.05
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+ P38 (9mm)
+ Makarov (9mm)
+ M29 Revolver (.44)
+ Please welcome Timmeh as co-author of BCE Guns: His knowledge and advice already has already been important in the past, and will be even more so in the future.
whahappen  [author] 27 Sep, 2024 @ 6:48am 
Update 4.04
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+ 7.62 x 39mm weapons moved to 4AP and rebalanced (from 5AP use).
whahappen  [author] 24 Sep, 2024 @ 12:57am 
Update 4.03
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+ G3
+ G3 Magnum
+ HK41 reskin
+ MSG90 gets new role in balance
+ Balance adjustments & improvements of several guns
+ New icons for MP5K & UZI Carbine
+ Melee overhaul
+ Knives can be thrown from inventory
+ Higher tier throwing knives can be crafted and purchased in packs of 2
+ Condition of non-throwing melee weapons determines damage output
+ Melee weapons can be repaired with a sharpener
+ Melee weapons cannot be repaired in sector operation
.hoek 23 Sep, 2024 @ 7:06am 
I know the enemy uses the same stuff we have. I want to give him better odds.
whahappen  [author] 22 Sep, 2024 @ 2:07pm 
Weapons are also used from enemies. Lowering range of iron sights would make a massive impact on enemy ai behavior and strength. As is, it seems like the best solution that laser reflex sight has the drawback of the range reduction to counter its massive strength and not punish all other environments like ironsights for enemy AI due to this.
.hoek 22 Sep, 2024 @ 2:59am 
Edit: What i forgot to stress out: Range and AP - Cost tinkering on guns in this BCE Environment paired with Tactical AI is a huge difficulty handling device. The overwatch gameplay is meta. The enemy does it, you have to adapt.
.hoek 22 Sep, 2024 @ 2:49am 
I talk about the laser reflex sight for ARs. Yes i get it the cone angle is i guess 90 degree but -3 range is a huge debuff. When i invest the same materials again for a laser sight like the Tactical device that boosts range i want to counter it out a little bit more. Yes i know, no optical Zoom on the reflex sight, but less range than the iron sights? nahh
whahappen  [author] 21 Sep, 2024 @ 5:07am 
Update 4.02
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+ Dual shot fix
+ Dual shot with 2x single fire weapon will use +0 AP penalty
+ Dual shot with 2x burst fire weapon will use +1 AP penalty
+ Big thanks to Timmeh to help fix this issue
+ Desert Eagles go up to be the only pistol to use 4AP in order to be able to handle their superiority in balance properly
whahappen  [author] 20 Sep, 2024 @ 11:29pm 
Sounds like things to take into consideration. Are you talking of the reflex sight for rifles or ARs? I can first come up with a dual shot fix.
.hoek 20 Sep, 2024 @ 2:38am 
Man that double chipped reflex sight is a beast. I thought first too powerful, but seeing how expensive it is to craft one, I would go down on the range debuff. Even with a tactical device the gun wont come back up to its original value. Just my two Cents.
I wonder why there is no shotgun for one handed use. I thought the Super shorty would fit this role. Low damage, low ammo count but cheap single handed use... Sounds fair to me.
whahappen  [author] 18 Sep, 2024 @ 10:03pm 
Update 4.01
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+ Rework of UZI Carbine & MP5K
+ Both guns move up in tier and become more rare and expensive
+ Adjustments of several pistols
whahappen  [author] 12 Sep, 2024 @ 10:45am 
Update 3.98
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+ Three new side attachments: Military Flashlight, Military Device & 1st Gen Laser Dot
+ Many improved icons
lizardbolo 9 Sep, 2024 @ 11:25am 
@whahappen: Thanks for another great update. Indeed modding can be hard and thankless task, being somewhat involved in Arma 3 modding community over the years I can attest to that to.
Regards.
whahappen  [author] 9 Sep, 2024 @ 11:23am 
Update 3.95
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+ M1 Garand
+ Type 85 gets 7.62 NATO barrel
+ UMP gets 9mm barrel
+ New icons for:
-> M24A2, M24A3, AK-103, AK-103 Custom
+ Balance adjustments
+ Repair time adjustments for many guns
whahappen  [author] 9 Sep, 2024 @ 8:56am 
Yeah, some great ideas: Next will be M1 Garand.
I just want to mention: There is no add weapon button. Releasing a gun is easy half a dozen of hours of straight and honest work. Let alone the work went into the 3D models before that.