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System.NullReferenceException: Object reference not set to an instance of an object
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x0000d] in <ff7c862dab66420abf706c52685d2064>:0
Workaround:
Try to finish all your current contracts before closing the game.
With there are no contracts to load when you start the game, the mod works fine.
This may depend on what other contracts are in progress. If there is already a contract in the next stage, with the same team, it will wait to promote so only 1 contract is focused on at a time.
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x0000d] in <ff7c862dab66420abf706c52685d2064>:0
Unfortunately i don't think its possible at the moment to add new roles. At least not fully. Maybe if i get some time, i will look to implement a light version of this, or pester the devs to get modding support on this.
I played with the mod for a week without encountering any problems, and no game updates were released during that time. However, today I noticed that it appears every time I load a save while having two contract jobs: one in the design stage and another in the Alpha or Beta phase.
When I load the game with all contract jobs in a single phase, the error does not occur.
```
System.NullReferenceException: Object reference not set to an instance of an object
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <86b6300171a7418cb3ca5e55563fca91>:0
```
Rfmz - all configuration options are in the options. Simply go on the mods tab and each mod is in its own expandable box.