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System.NullReferenceException: Object reference not set to an instance of an object
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x0000d] in <ff7c862dab66420abf706c52685d2064>:0
Workaround:
Try to finish all your current contracts before closing the game.
With there are no contracts to load when you start the game, the mod works fine.
This may depend on what other contracts are in progress. If there is already a contract in the next stage, with the same team, it will wait to promote so only 1 contract is focused on at a time.
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x0000d] in <ff7c862dab66420abf706c52685d2064>:0
Unfortunately i don't think its possible at the moment to add new roles. At least not fully. Maybe if i get some time, i will look to implement a light version of this, or pester the devs to get modding support on this.
I played with the mod for a week without encountering any problems, and no game updates were released during that time. However, today I noticed that it appears every time I load a save while having two contract jobs: one in the design stage and another in the Alpha or Beta phase.
When I load the game with all contract jobs in a single phase, the error does not occur.
```
System.NullReferenceException: Object reference not set to an instance of an object
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <86b6300171a7418cb3ca5e55563fca91>:0
```
Rfmz - all configuration options are in the options. Simply go on the mods tab and each mod is in its own expandable box.
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <33610f29a92d454c93e0592349773ec5>:0
i received the same error today as Sage20500.
i will try and revert to a Beta Branch and see if it is the game update causing the issue.
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <31b4c2678f7545df8963e1a4add871e3>:0
New message showing when I tried to load it today? It was working yesterday so I'm not sure whats going on
Mod update seems to be taking a while so give it some time to update locally
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <c72d1caf78174a3c9ba65128ab4155ec>:0
my game keeps crashing after a contract is past due
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <d90b30023aa442deb1d17c4e40f70317>:0
Also getting this error when loading a save game. Mod is up to date. Even tried to re-download it.
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x0000d] in <eeebc0890be541a28056a7bc8a0dd650>:0
Getting this when loading a save game with the mod enabled. When I disable the mod and load the save, then load the mod, it makes a contract progress from design to alpha. The mod was loaded at the time of the save, so it was presumably sent to alpha sooner than intended. The teams on the contract pushed into alpha early, were also on another previous paused contract.
Could you fix it? Don't know if you can access language/culture settings at that point.
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x00007] in <091da1da7e0d4e9d8767194358707727>:0
at Core.Utilities.WorkItemUtilities.UnPauseWorkItem (WorkItem w) [0x00007] in <38dc572e3d64421095db5d5a7fa3985a>:0 ) when you load a save, hopefully you get around to fixing it
I have no idea what this means, and the instructions on the Github page are non-existent, so I can't even tell if I did anything wrong. I can't find any 'end-of-file' thing anywhere in the doc.
System.NullReferenceException: Object reference not set to an instance of an object
at Core.Utilities.WorkItemUtilities.PauseWorkItem (WorkItem w) [0x00007] in <9b7afb6e43cd4f8b8aaa9c91bac6e9e4>:0
Its the same issue someone wrote before. Since i set the language to english, it was german before, there was no error.
Thanks a lot <3
switch to english and now i works! Good Mod :3
At a guess i'd say these errors are because the updates are trying to run before the game has been fully loaded. There must be a split second where the game is "valid" and loaded but its still loading in some of the company details. I will have a go at reproducing but looks tricky !
Perfect, thanks so much!
If it helps you, I also was getting errors with two of your mods when I loaded into my saved games after the game updated to 1.7.11, but I just tried a couple times with your mod updates today and didn't have a problem, so you maybe already fixed it. I'm not sure exactly what the issue was because the game would complain and unload the mods sometimes, but if I tried reloading the mods and the game then eventually they still seemed to work? Kinda weird.
https://pastebin.com/Y5YcwJgF
Yes, this error happen after I select 'Prioritise individual contracts based on team and deadline'.
and my game language is Chinese.
Do you know what was happening when this error appeared. Did you just reload the game etc?
I have just released a bug fix to how the quality was being determined in the design phase, so this should reduce the amount of inadequate contracts.
Optimal does target satisfactory but as its such a small window you will still get outstanding's.
please take a look
https://pastebin.com/RdxpbjiS
I just tried a new game in unstable branch (med settings, 2 days per month), and my contracts were being completed in various qualities, including some below satisfactory. I had the mod set to Optimal. I'm not sure if this is a bug or I'm misunderstanding what that setting does, but I would have guessed Optimal would target a Satisfactory contract result? I would like to raise my reputation (or at least keep it neutral) with contracts.