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i completed the objective "reclaim Derventa" but then i lost it due to one of my base (Warehouse District) was captured - after that i could not complete that objective (it is not showing progress like before on that objective)
Part 1/2
By this type of map. Well.
You have fx a base and you defandt it. Wave after wave of bugs and that is boring in my opinion. The same is for the maz game, like your "Tower defense" map
or maybe a city like a maze where bugs pop up of the ground with no warning - killing all. Boring and I not like that.
Maps like "Reclamation", "The Colosseum", "Liberation of Ricograd" and more.
Where you have clear objective, some story for context, maybe more objective will come to you.
You have this contant push and pull, attack and defand. Maybe you need to give up a base inorder to kill a bug hive (so it is not reactived) to cirkel back for recapture of your base.
Part 2/2
Point om map, where you have a choke point to make a killing zone.
It can be hard, but it is still a balance game/map. And even better, when you do a objective or side objective, you get something, war support, extra personal.
That is quality over quantity. If you have generated a AI map, that is fine. That is only make doing your task faster, for the map.
The AI generated map, can't do the context, the balance, and the feel for a good game. in my opinion.
Again, thanks for the maps and the hard work. Time to learn about the editor, doing bug fixed and all of that free time spend - so we(I) can have fun.
I hope the feedback will help you on your way.
What do you mean by "this type of map"? Like a big sandbox where you gotta conquer the whole map?