Starship Troopers: Terran Command

Starship Troopers: Terran Command

Reclamation
45 Comments
TheBigTG  [author] 5 Jul, 2024 @ 6:06am 
put out a fix for the win not triggering if u recapture a base
Xorn 5 Jul, 2024 @ 12:36am 
very nice map

i completed the objective "reclaim Derventa" but then i lost it due to one of my base (Warehouse District) was captured - after that i could not complete that objective (it is not showing progress like before on that objective)
TheBigTG  [author] 15 Dec, 2023 @ 1:35pm 
Do you perchance have screenshot of that state towards the end, because to win you just need to capture all the bases and clear all the hives
Scarn 15 Dec, 2023 @ 12:14pm 
Great map. Enjoyed to grind! Definitely had it's challenges. Unfortunately, never got the Mission Success finish. All hives were conquered, all bases were occupied. Wouldnt give me the green check mark on Reclaim Divernta. Spent more time than I should've combing every inch of the map, eventually just had to quit.
MacondoHondo 21 Nov, 2023 @ 12:40am 
Sorry but your map is boring. The waste of time is paramount. You denied the radio operator to make the spawning troops an absolute karma. Then you made a "surprise" mega spawns at the edge of the map that is unbalanced. I spent over 1 hour playing this thing and could not finish because I simply could not continue with the back and forth.
siglong 4 Oct, 2023 @ 5:10am 
great map!
dennis.larsen 1 Oct, 2023 @ 8:21am 
Hi, TheBigTG
Part 1/2

By this type of map. Well.
You have fx a base and you defandt it. Wave after wave of bugs and that is boring in my opinion. The same is for the maz game, like your "Tower defense" map
or maybe a city like a maze where bugs pop up of the ground with no warning - killing all. Boring and I not like that.

Maps like "Reclamation", "The Colosseum", "Liberation of Ricograd" and more.
Where you have clear objective, some story for context, maybe more objective will come to you.
You have this contant push and pull, attack and defand. Maybe you need to give up a base inorder to kill a bug hive (so it is not reactived) to cirkel back for recapture of your base.
dennis.larsen 1 Oct, 2023 @ 8:20am 
Hi, TheBigTG
Part 2/2

Point om map, where you have a choke point to make a killing zone.
It can be hard, but it is still a balance game/map. And even better, when you do a objective or side objective, you get something, war support, extra personal.

That is quality over quantity. If you have generated a AI map, that is fine. That is only make doing your task faster, for the map.
The AI generated map, can't do the context, the balance, and the feel for a good game. in my opinion.

Again, thanks for the maps and the hard work. Time to learn about the editor, doing bug fixed and all of that free time spend - so we(I) can have fun.

I hope the feedback will help you on your way.
TheBigTG  [author] 1 Oct, 2023 @ 3:47am 
mmmh, ill take a look, maybe i missed something. Glad you enjoy it.
What do you mean by "this type of map"? Like a big sandbox where you gotta conquer the whole map?
dennis.larsen 1 Oct, 2023 @ 2:03am 
And by the way! It is a great map and fun map. Please make more for this type. So fun.
dennis.larsen 1 Oct, 2023 @ 2:01am 
When I was killing the base below the main object hive, bugs respawn an started to take control of top base (right) to the object main hive. and then started moving right on map to top bases.

Clean the base, did the clean up, but for some reason the Objective 5 base did not go green.
TheBigTG  [author] 30 Sep, 2023 @ 6:24am 
which one did u lose?
dennis.larsen 30 Sep, 2023 @ 5:28am 
Maybe a bug. So I lost one control center, recapture it. did the hive .. all was green but reclaim city was not ... still I counted five bases, that was mine.
Obsti 29 Sep, 2023 @ 2:43pm 
Having it a bit on the easier side is probably preferable, more people will enjoy it. To make it harder one can always introduce handicaps to one's playthrough, the other way round does not work.
TheBigTG  [author] 29 Sep, 2023 @ 2:32pm 
That's my struggle with balancing my maps. People always complain they're too hard and others too easy :P
I'll look at the island pathing, thx
Obsti 29 Sep, 2023 @ 2:09pm 
Oh, and if anyone is wondering how to take the hives to stop the counterbugs: Like this. [i.imgur.com]

Move up the defense turrets with the assault, use all types of units, split up when necessary. Usually 1 x Rifle + 1 x MK2 is enough as a spearhead, for larger distances from the core assault group, add another squad.
Obsti 29 Sep, 2023 @ 2:04pm 
The constant reminders where the counterbugs come from is nice but I think some people could use to have a dummy indicator (like a collapsed tunnel) placed there as well.

The additional starting resources make it much easier, it is now possible to secure the farm entirely with turrets right from the start (4xHMG) while the City Hall still only needs two. Spitters now get absolutely demolished, only Tankers are noticeable.

The island holds without any turrets built because bugs frequently get stuck in this marked place [i.imgur.com].

Overall it is very easy (and still fun) now and considering the feedback, others may enjoy it more now.
TheBigTG  [author] 29 Sep, 2023 @ 12:24pm 
Update is out as soon as steam verifies it
TheBigTG  [author] 29 Sep, 2023 @ 11:15am 
I've gathered all your feedback and am going to adjust the map. Stay tuned for the changes, should be out later today. Thank you all for playing and enjoying my maps :)
jesusisherelookbusy 29 Sep, 2023 @ 9:55am 
Had a really good time with this map. Quite a difficult grind on the first play through, but had a lot more fun the second time.
Just one tweak would make more of a difference: More and earlier target prioritisation for squads. Not being able to have snipers prioritise Spitters or Plasma grenadiers was a bit irritating.
On the whole though, very impressed. Believable city lay out, well balanced groups of enemies, and the voice line were good too. :steamthumbsup:
dennis.larsen 28 Sep, 2023 @ 1:10pm 
Great map :)
AmitaKumaradasa 28 Sep, 2023 @ 6:52am 
I managed to grab the base on top with power plants, the middle island base, and the armory base at the bottom then I got stuck. I have enough troops to hold the ground but not enough to counter attack without risking attack from my back from invisible spawn points. please, you can have them spawn from filled tunnels for attack waves but don't spawn them out of nowhere. my back is always exposed to attack even though I clear out the tunnels until I can clear the hives but the hives are so far apart that I need so many troops to just clear each tunnels out to even have enough to hold my back.
Obsti 23 Sep, 2023 @ 2:11am 
The counterattack spawners are near the hives you need to take to make them stop. Having them entirely hidden unless you look at them right when they spawn and between the hive and the target of their attack (so they can fall in your back when you are engaging the hive) is a bit counterintuitive, but manageable.

It is an ambush situation, but you can adjust to it on the fly. Even if you lose your complete assault team, you can always try again due to the structure of the counterattacks unless you completely mess up the City Hall defense.

This map is not a walk in the park, but not too hard either because you can always try again an will have learned something from the previous attempt.
Obsti 23 Sep, 2023 @ 2:01am 
The Plasma bug won't matter until you make the push for the final hive. It can reach a path at the edge of its firing range, but the plasma travel time is so long that it hardly matters if you dance out of it.

2 HMG turrets hold the City Hall from counterattacks, the northern and southern bridges can be defended with 4-5 each. You won't have enough war supplies for that right from the start, but you can take one, place the turrets there and then use your soldiers to take the other one and push fom there, which means that you won't need many or any turrets there. Taking the north one first is almost mandatory because that is where you gain access to the Radioman and it is also the easiest one to take, with the Sniper platform to the east and capturable HMGs near the hive.
银发是好文明 22 Sep, 2023 @ 9:36pm 
What do I got? I have no idea on terrain and I have no spare man to explore enemy positions due to intense waves, I have no backup forces, no supply to build a big enough force to hold ground as well as pushing forward, no elite infantry, no mecs, not even enough dropships, nothing at all, I even not being noticed that there are endless counter attacks comes from nowhere, and I already exhausted to the last drop of supplies only barely holding what I got, and all those shit show seems never end. Can't raise any hope on finishing this map, there maybe a easy way that not so harsh, but I really rather not bother try it. It is like playing as center group in Starlingrad
银发是好文明 22 Sep, 2023 @ 9:36pm 
I don't know where is the FINE part of this map. There are well hided plasma bugs, spitters, narrow streets, a lot of hives(most have 4 holes) defending objective outpost that basically have invaders surrounded on all sides, and wherever objective you take will sustain counter attacks that never stop and with sizable strength, and NOTHING good happens after I took all outposts---it only leave me in a three side attacks that never ends and can't be stopped since all those attackers aren't from hives but just spawn on blank ground, and I am still asked to finish a hive that surely exists SOMEWHERE. And the worst thing is losing those outpost instantly repopulate hives and reset objectives in the region, and that hive gain 1 strength right after repopulated. I just don't understand how can I push forward, I just don't have a large enough force to spare someone behind, but if I don't all I did is lost.
Obsti 22 Sep, 2023 @ 1:57pm 
And now I just witnessed exactly what causes the attack on City Hall from the east: The bug tunnel east of the high but accessible building ejects its emergency bugs (upon getting close to the hive) in a way that makes them march around north, not south. That leads to the City Hall.
Obsti 22 Sep, 2023 @ 1:53pm 
That is what I gathered from what you said and from what I had seen ingame for the northwestern outpost, but it wasn't obvious before your second to last comment that the City Hall and its hive(s) behaved that differently and thus also get different treatment for the counterattack warner.

All good, it makes sense now from a lore point of view.
TheBigTG  [author] 22 Sep, 2023 @ 1:38pm 
Sorry I may have worded it confusingly.
Basically, the bugs go to take your radio stations, when they do so, the nearby hive gets repopulated.
The 2 hives next to the town hall aren't affected by this. Losing the town hall has no impacted except from needing it for the victory
Obsti 22 Sep, 2023 @ 1:32pm 
So the bug recapture is not about the Radio Stations but the actual hives on the premises of the land associated with the Radio Stations? I see. I witnessed a bug recapture during a botched offensive I let run for too long for the lulz, with the reinfestation happening after the Radio Station was taken from me.

The hive with the spawner that attacks the City Hall is also the one that, upon being attacked by me, somehow effects an attack on City Hall from the east. That is the weird wave behavior I was noticing.
TheBigTG  [author] 22 Sep, 2023 @ 12:36pm 
I didn't put it there since the bugs have nothing to recapture, once you clear that hive, the attacks stop from the middle until you take the port
Obsti 22 Sep, 2023 @ 12:13pm 
I see, I expected it to happen for the town hall already, with its spawner in the rubble.
TheBigTG  [author] 22 Sep, 2023 @ 12:08pm 
When you capture the farmlands to the north it explains it, and when you capture any other base you get a ping of where they come from
Obsti 22 Sep, 2023 @ 12:03pm 
Did I miss that explanation? When does it happen?
TheBigTG  [author] 22 Sep, 2023 @ 7:44am 
Added an explanation in game to the attack waves and where they come from
Obsti 22 Sep, 2023 @ 6:12am 
Aye.
TheBigTG  [author] 22 Sep, 2023 @ 5:04am 
Glad its better, also don't want to make the final hive a slog either so it's fine as it is
Obsti 21 Sep, 2023 @ 11:59pm 
Yeah, definitely more fun now that one has directions to work with. Working towards the Radio posts lessens the stress on one's own defenses but they still cannot be neglected :steamthumbsup:

I don't see how the Progenitor hive is more difficult to attack now though. The terrain is vast enough to support a staggered assault of two large assault brigades covering each other while some of the other hives with rougher terrain were harder to take especially when the counterattack bugwaves were still spawning in their areas. There are far too few Royal Guards to pose a threat to the formations.

Buuuuut it's fun and still above the level of "Select all units -> CTRL+Move to hive -> Go AFK to win", so who cares :)
Obsti 21 Sep, 2023 @ 12:15pm 
Interesting, no more poking around in the dark! This would definitely have made me cross the river there on the first playthrough and thereby solved the strange bug behavior I experienced. Thank you very much! :steamthis:
TheBigTG  [author] 21 Sep, 2023 @ 11:45am 
I put out an update that reveals the bases needed to reclaim
Obsti 21 Sep, 2023 @ 11:29am 
Yes, the war support helped, as I mentioned, but it is hard to determine when to move up the previous line of turrets and to where. The town hall got attacked in strange ways and the assault intensity seemed to vary while I was moving from north to south on the east side of the river.

It would probably have made much more sense if I had taken the island earlier, but in the fog of war I did not know that there was such a very desirable location, offering an outpost from which the assault on the west side could be supported.

I think if there had been a small revealer and objective pointing to the importance of the island, it would have felt more natural to me. I usually don't cross rivers without clearing the side I am on first but I would have for a marked objective. Silly me XD
TheBigTG  [author] 21 Sep, 2023 @ 11:11am 
I dont know if it helps but I basically designed the bug attacks like a 3 lane map. Once you take the Town Hall, they attack you from top and middle. Once you clear the farms at the top, they attack you from the other side of the bridge. To make it easier, I made them only attack from the other lanes once you take the respective bases that unlock MKII and Rocket troops.

So they'll attack you from the middle once you take the Island, and they'll attack from the bottom once you take the Warehouse District. To facilitate defending, I gave lots of war support and 3 choke points via the bridges.

Hope this helps
Obsti 21 Sep, 2023 @ 10:48am 
Another map in the spirit of Ricograd, finely crafted with lots of details (Monorail? Wheelchair ramps? Seriously? You are crazy in a positive way XD), lots to discover and varying combat areas.

The bugs' counterattacks aren't intuitive to me in from where and why a base is targeted, but they can be managed. The map screams, right from the beginning, "BUILD TURRETS!" anyway and who am I to not comply? The issue is that one doesn't really know when to move the turrets.

This map is a low-techlevel non-stop ride on the full throttle firepower train and I like it :steamthumbsup:
TheBigTG  [author] 21 Sep, 2023 @ 9:51am 
Thank you for your kind words.
Reclaiming the city is the first step...holding it is another challenge :D
Anderson ABN 21 Sep, 2023 @ 9:49am 
Very nice map and great job! This made for a nice change of pace. You want to follow your instincts and capture the outposts, but do you want to risk "Reclamation"?