Battlezone 98 Redux

Battlezone 98 Redux

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Crystalline Crag
   
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163.099 MB
24 Sep, 2023 @ 8:45pm
30 Dec, 2023 @ 7:39pm
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Crystalline Crag

Description
Fight in a 1v1 Strategy battle in the snowy hellscape of the Crystalline Crag! Featuring 5 new gameplay elements:

1) Bridges, caves and tunnels that your wingmen can fly through and under.
2) Comm relays which enable you to order your forces to go anywhere on the map for decisive flanks, counterattacks and defensive maneuvers. Automatic targeting as you rotate your tank if within proximity.
3) Respawning crystals which can be hauled by tugs to your constructor to deconstruct for scrap. Tugs will be an important unit to have on this map.
4) A dedicated UI for upgrading your units as they are built! No more micromanagement, just select the weapons you want for any unit through the new 3d UI!
5) Record your gameplay and look at every moment of the game in the Battlezone Blender map editor, BZMapIO!

Also featuring new visual effects rarely seen in the game such as snow, water and extensive lighting.

The map mostly uses the experimental SBP branch as its ruleset including but not limited to...

- Upgraded turret/guntower logic
- Unsnipable tugs with 500m radar range.
- 500m range factory radar instead of 1000m
- Updated CRA weapons
- Enhanced weaponry for Bdog and CRA Turrets
- Updated weapon powerup visuals
- 4x damage plasma rifle

In addition to SBP, I've put in a number of changes of my own which are both map-specific and for general QoL...

- Constructors build wind power. Half build time of S-powers but they are fragile (1850 hull vs 2500 S Power hull)
- Ammo/Repair pods build in half the time from recycler
- All units drop much less scrap when destroyed. Units that cost 6 scrap drop 1, 8 drops 2, and 12+ drops 3.

TUG AI LOGIC:
- Automatically picks up of crystals within close proximity, this triggers a unique sound when it occurs so you know the tug is grabbing it. Suppressed if constructor is near crystal or if crystal was recently dropped.
- When carrying cargo, tugs follow navs (faster travel with direct line-of-sight)

PRODUCER UNIT AI LOGIC:
- When ordered to go to a nav, they are commanded to follow it instead for faster travel. This enables you to plot a pre-defined path to get producers quickly around the map remotely. This behavior is suppressed when nav is placed on a geyser.
- When directly ordered to go to a geyser, the unit will first follow it until its within 40 meters, then issue a deploy command. They will no longer sluggishly travel to a geyser if they have direct line of sight to it.

SPAWN UNITS:
- In standard games, picking a scout or light tank puts you at a disadvantage in most scenarios. All non-standard tanks have more powerful loadouts (IE: NSDF Bomber is given 3x rockets instead of 2, the CCA Bomber gets a CP stabber).
2 Comments
DriveLine 3 Oct, 2023 @ 2:50pm 
I'm.... I'm beyond impressed... just like G1 said, this is a new era of BZ!
GrizzlyOne95 29 Sep, 2023 @ 7:03am 
Masterfully made new map. The caves with water and lights reflecting all over are truly a sight to behold. I also like the design a lot and feel there are tons of new gameplay opportunities that I haven't discovered yet. This is like a new era for BZ!