Battlezone 98 Redux

Battlezone 98 Redux

Crystalline Crag
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Update: 30 Dec, 2023 @ 7:39pm

Update: 17 Oct, 2023 @ 10:42am

- Fixed an issue with the armory UI not showing up for BDog scout.
- Encapsulated the Gameplay Recorder and ArmoryUI into their own separate scripts to make them more manageable
- Gameplay recorder now properly reports the opponent's scrap, pilot count, and target.
- Gameplay recorder optimizations: the data recorded now scales with the # of units present and incrementally cycles all units once per frame instead of scanning all units in 1 frame.

Update: 14 Oct, 2023 @ 4:59pm

Added the ability to record all gameplay in the map and play it back in BZMapIO! Type /record to start recording, the load up the BZLogger.txt file found in the main game directory.

BZMapIO can be downloaded here. (BZR map editor plugin for battlezone)
https://www.dropbox.com/s/pu3826mhmmwpywr/BZMapIO.zip?dl=0

Update: 14 Oct, 2023 @ 12:09pm

Update: 9 Oct, 2023 @ 10:20am

Update: 9 Oct, 2023 @ 9:36am

Crystalline Crag has been updated with some new features:
- Speed zones were added to the spawn ramps and lower west side of the map. These will accelerate your vehicle in the direction you are pointing at. Use them to quickly get back into action, or to amplify flanks and counterattacks. NOTE: These only operate on the player vehicle!

- The new Armory UI is now integrated. If you have a deployed armory, you can hit the minus key to set up your units to be upgraded as they are built; the additional cost of the weapons you've selected is deducted from your scrap when the unit finishes building. NOTE: Some units, such as bombers, walkers, CRA Tanks and howitzers can swap some or all of their hardpoints for free.

- Fixed a major issue where player 2 had their framerate cut in half... this is due to how the game simulates objects on the network. To put it in layman's terms, now both players equally share the computational burden instead of having it all stacked on one.

- Added a killzone above both players. If you get ejected over 500 meters high, the player will take 15 damage per second until they are out of the killzone.

- Added objective popup to show user available commands and mention modified producer behavior.

Update: 9 Oct, 2023 @ 9:14am

Update: 9 Oct, 2023 @ 9:03am

Update: 9 Oct, 2023 @ 6:48am

Update: 7 Oct, 2023 @ 8:36pm