Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

90 ratings
Container Transfer with claw machine and rail
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Building
Buildings (by category): Cargo station, Storage, Industrial facility
File Size
Posted
Updated
5.859 MB
28 Sep, 2023 @ 8:16am
29 Sep, 2023 @ 6:16am
14 Change Notes ( view )

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Container Transfer with claw machine and rail

Description
This building incorporates features of the vanilla Railway Dump and a Transfer for garbage containers:

Trains can be unloaded at a faster speed by the Claw machine while waste is being directly filled into big garbage containers.
But loading of trains from this station is slower than a typical station with claw maschines, as those containers are a bit too small for the claw to function at an optimum.

Waste Trucks for big containers interact with these storage containers at their typical fast speed.

(Works especially well with a connected cargo harbor and one of my waste ships.
Small Garbage Freighter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039891325
Large Garbage Freighter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042004800)

Should you encounter any problems, please comment below!
18 Comments
OneBear  [author] 18 May @ 2:57am 
@Thorbane at the time I created the mod it actually matched the vanilla setup, but no, as of now I didn't create an alternative version.
Thorbane 8 May @ 4:40pm 
Is there a version with factory connections on the sides, matching the vanilla claw machine with rail dump?
Vimes 9 Mar @ 6:50am 
Excellent and so very useful. Thanks for making and sharing this.
OneBear  [author] 21 Aug, 2024 @ 11:30am 
@Tarumba Thanks for the hint! :cozybethesda: However I'm quiet busy right now and don't really find the time for modding, so as this is only a visual issue, I probably might not fix this anytime soon. At least I don't want to make any promises.
Tarumba 19 Aug, 2024 @ 1:39am 
One of Robs074's mods (Polish shops (Part 5)) had a similar or the same problem. He he mentioned the problem had been "Yeah, the material file for one of the skins was missing". Not sure if that is the problem here, too.
OneBear  [author] 14 Aug, 2024 @ 6:31am 
@Tarumba Thanks for the feedback! Unfortunately I haven't found a solution so far on how to fix this.
Tarumba 12 Aug, 2024 @ 1:23pm 
There seems to be a problem with the textures at night. During the day the textures are fine, but at night (when powered) they switch to the wrong layout or texture. Otherwise awesome mod though!
OneBear  [author] 18 Mar, 2024 @ 11:10am 
@Vimes Sounds like a valid explanation, at least to me.
Vimes 3 Mar, 2024 @ 8:29am 
I think the pollution aspect could be that open skips, as these are, will very much pollute if hazardous waste is stored in them. That is to be expected, it is open waste after all.

If you use the small containers, with lids, in the game to store hazardous waste, I have not tested this, then there could be an argument if that would still pollute, after all they are contained.

Perhaps, some expect hazardous waste to not pollute in these open type skips..?
OneBear  [author] 3 Mar, 2024 @ 8:18am 
@Alvin Sry for the long time without response. I tried looking into you pollution issue, but I couldn't find a reason for the difference in game mechanics. The .ini file of both buildings is basically the same except for the crane loading for trains. If this should be the reason the building pollutes, I can't find a way to fix this issue.
Anyways, if anybody has a solution, I'd be glad to hear about it.

about your error: I didn't change anything in this mod the last few months. Also, there is no error when I load the building. Where is it displayed to you?