Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Container Transfer with claw machine and rail
18 Comments
OneBear  [author] 18 May @ 2:57am 
@Thorbane at the time I created the mod it actually matched the vanilla setup, but no, as of now I didn't create an alternative version.
Thorbane 8 May @ 4:40pm 
Is there a version with factory connections on the sides, matching the vanilla claw machine with rail dump?
Vimes 9 Mar @ 6:50am 
Excellent and so very useful. Thanks for making and sharing this.
OneBear  [author] 21 Aug, 2024 @ 11:30am 
@Tarumba Thanks for the hint! :cozybethesda: However I'm quiet busy right now and don't really find the time for modding, so as this is only a visual issue, I probably might not fix this anytime soon. At least I don't want to make any promises.
Tarumba 19 Aug, 2024 @ 1:39am 
One of Robs074's mods (Polish shops (Part 5)) had a similar or the same problem. He he mentioned the problem had been "Yeah, the material file for one of the skins was missing". Not sure if that is the problem here, too.
OneBear  [author] 14 Aug, 2024 @ 6:31am 
@Tarumba Thanks for the feedback! Unfortunately I haven't found a solution so far on how to fix this.
Tarumba 12 Aug, 2024 @ 1:23pm 
There seems to be a problem with the textures at night. During the day the textures are fine, but at night (when powered) they switch to the wrong layout or texture. Otherwise awesome mod though!
OneBear  [author] 18 Mar, 2024 @ 11:10am 
@Vimes Sounds like a valid explanation, at least to me.
Vimes 3 Mar, 2024 @ 8:29am 
I think the pollution aspect could be that open skips, as these are, will very much pollute if hazardous waste is stored in them. That is to be expected, it is open waste after all.

If you use the small containers, with lids, in the game to store hazardous waste, I have not tested this, then there could be an argument if that would still pollute, after all they are contained.

Perhaps, some expect hazardous waste to not pollute in these open type skips..?
OneBear  [author] 3 Mar, 2024 @ 8:18am 
@Alvin Sry for the long time without response. I tried looking into you pollution issue, but I couldn't find a reason for the difference in game mechanics. The .ini file of both buildings is basically the same except for the crane loading for trains. If this should be the reason the building pollutes, I can't find a way to fix this issue.
Anyways, if anybody has a solution, I'd be glad to hear about it.

about your error: I didn't change anything in this mod the last few months. Also, there is no error when I load the building. Where is it displayed to you?
Alvin 28 Jan, 2024 @ 4:47pm 
error message. You must have made a typing mistake
C3D_MATERIAL::LoadFAILED fopen(F:\Program Files (x86)\Steam\steamapps\workshop\content\784150\3042592664\railway_container_transfer\custom_e.mtl)
An'Mar 13 Nov, 2023 @ 4:00am 
So sad that train liading ist slow, i am searching for a Building tha allows a fast train loading. Even the Vanilla claw ones Work at snails pace...
Alvin 1 Nov, 2023 @ 3:25pm 
@Arkin45 Is the Transfer for big waste containers.
OneBear  [author] 1 Nov, 2023 @ 7:53am 
@Alvin really? So this building pollutes, you say? And which vanilla buildings are you referring to, that don't pollute? Maybe I can look into it, but I didn't see an option why this building pollutes.
Alvin 18 Oct, 2023 @ 3:58pm 
unfortunately it seems that the building still pollutes, contrary to what buildings with containers should
Vimes 29 Sep, 2023 @ 9:05am 
Many thanks for creating this as well as your other two ships to help with the waste update. Most appreciated.
OneBear  [author] 29 Sep, 2023 @ 1:51am 
@Furst as this is based on the original game building, I didn't want to change the setup much. Also I feel like a Factory connection crossing rail tracks isn't very logical.
Furst 28 Sep, 2023 @ 8:57pm 
Нужны боковые соединители