Total War: WARHAMMER III

Total War: WARHAMMER III

122 ratings
Settlement Recruitment 2
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Tags: mod
File Size
Posted
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2.074 MB
28 Sep, 2023 @ 2:21pm
28 Jun @ 9:38am
21 Change Notes ( view )

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Settlement Recruitment 2

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod allows the recruitment of all units in the game in the main buildings of the settlements. This greatly improves the AI's ability to recruit, it will no longer depend on which buildings you build and which you don't. It also makes the player's life easier since they won't have to check which units they can recruit in each province and which ones they can't.




Characteristics:

-All factions can recruit units in the main building of the settlement based on the level of settlement that was required in order to create the recruitment building corresponding to the unit. This also affects the hordes and camps.

-WoC. The level requirement to upgrade units has been half reduced. If you want this faction to also have recruitment you can add this other mod Woc Setlement Recruitmen

-Beastmen. (The number of units that can be recruited through their mechanics has been increased, the minotaurs have also been merged into one single table). This has been carried over to the mod Beastmen Mechanics

-Nakai, Recruitment was added to the rest of the lords of the faction up to level 3 of the main settlement.

-The specialized recruitment of many factions has been taken into account and only they will be able to recruit some units, such as Dricha, Avelorn or Mother Ostankya.

-Nurgle. The rotation time of all its buildings has been reduced by 1

-Added mod support Beastmen Mechanics and Vampire Coast Mechanics


I recommend using my mod Units Without Extra Requirements If you don't want to have to build additional buildings for recruiting some units.


The recruitment buildings have not been modified nor have new skills been added to them, I am going to share 2 more mods that will cover this factor, this also allows each player to include the mod they see fit or other similar mods. Keep in mind that most of these buildings do not have additional effects, so it is recommended that they at least have some mod that modifies this.
Military Building Economy
Military Building Garrison


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2




82 Comments
Incata  [author] 10 Jun @ 3:38am 
@五星红旗在飘扬 @叁柏 :steamhappy:
五星红旗在飘扬 9 Jun @ 5:54pm 
This mod is very good. Thank you very much
叁柏 4 Jun @ 4:31am 
Thank you for your excellent mod. It's really helpful work.
Incata  [author] 3 Jun @ 11:48pm 
@五星红旗在飘扬 @叁柏 I suppose you're referring to the differences between that mod and my mod, AI Recruitment Revolution. The fundamental difference is that AI Recruitment & Army Compositions creates its own recruitment system by replacing the game's original recruitment tables, whereas AI Recruitment Revolution retains the existing ones. This allows for greater compatibility with mods that add new units, without the need for additional patches. There are also differences in army compositions and some other features — for example, in my mod, all armies are allowed to have three heroes. It's hard to explain everything in just one comment.
五星红旗在飘扬 3 Jun @ 10:50pm 
I don't know this either. It should be a player recruiting arms and an AI recruiting arms!
叁柏 3 Jun @ 7:49pm 
I would like to ask what are the different characteristics between your mod and another mod "AI Recruitment & Army Compositions"?
五星红旗在飘扬 16 May @ 6:08pm 
I already know why some buildings don't display arms, because some don't have dlc, so they don't display them. Thank you very much for the author's big module. This module is very fun and great to play.
五星红旗在飘扬 16 May @ 6:05pm 
I didn't change my name, but I can't send messages like Aite, I can only send messages directly, so you can't see them.
Incata  [author] 15 May @ 11:50pm 
@五星红旗在飘扬 Or is it some building whose name was changed and I didn't notice?
五星红旗在飘扬 15 May @ 9:04pm 
好的