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"Внимание! Эта карта требует от вас хотя бы какие то знания английского языка(Pre-A1 точно хватит на прохождение, моего А2 хватило на 99% текста)
Перевода на русский нет. В случае чего, переводите через камеру вашего телефона."
"Nevada" is probably what you are trying to create, but i tried it once and it was unplayable due to some strange lags.
Oh, okay. I wasn't aware the original was completely story-driven.
Yeah, I get why the dependencies are there, I just think some of them could be bundled up into a single mod. Sofa's Deco could be merged with Monster Spawner, for instance. I think Pure Empty Level should be independent because it's not designed with flexibility in mind.
You dislike Sofa? I think it's alright, although I'd be happy to see some more variation of natural grounds/walls.
Well, I could make a patch. Whispers already has resources. Recipes including them just need to be made, and with the portable crafters I have set up, it's very easy to do.
There are other maps? Whispers and PATHOS-I are the only 2 I've seen on Baro's workshop, unfortunately. I think there should be more endeavor for this type of content.
Yeah, thats the main goal. Original whispers was only about story and world, there was like 1 husk in entire campaign. I added more combat and interactions into it, so it feels more complete. But if you want to make it survival horror, then you need to rebalance everything,which is conflicts with my vision.
You can remove all dependencies but whats the point if you lose quality? I dont like SOFA at all, but it will require a lot of time recreating location. Empty level makes all maps safe from random baro shit, like spinneling attacking your map, or you spawn in ballast flora, or collide with something and so on. Spawner is basically a script tool. You can Spawn mobs only if you are in some square, like motion detector, but with modded you can make scripts, like timers, or spawn with press of a button