Barotrauma

Barotrauma

Whispers - Adventure map
44 Comments
Kookoorooza  [author] 19 Apr @ 5:51pm 
Не, вводите сами.
godfallout10 19 Apr @ 4:07pm 
Введите код?
Kookoorooza  [author] 6 Apr @ 2:55pm 
Ну я так и написал в описании
"Внимание! Эта карта требует от вас хотя бы какие то знания английского языка(Pre-A1 точно хватит на прохождение, моего А2 хватило на 99% текста)
Перевода на русский нет. В случае чего, переводите через камеру вашего телефона."
The cute shark Jade✅ 6 Apr @ 1:13pm 
Забавно что описание к сценарию на русском, но при этом текст в самой карте английский.
Kookoorooza  [author] 12 Nov, 2024 @ 9:06am 
there are even more, but yeah, they are moslty PvP or super bad overall. I like the concept of "train system" but overall map is poorly balanced and way too short.
"Nevada" is probably what you are trying to create, but i tried it once and it was unplayable due to some strange lags.
Antinous 12 Nov, 2024 @ 6:34am 
Wow, that's more than I expected. Thank you for taking the time to compile them into a list. I'll check them out when I can.
Antinous 11 Nov, 2024 @ 4:17pm 
That's a good point. They'll just keep using their favorite weapons and nothing else.

Oh, okay. I wasn't aware the original was completely story-driven.

Yeah, I get why the dependencies are there, I just think some of them could be bundled up into a single mod. Sofa's Deco could be merged with Monster Spawner, for instance. I think Pure Empty Level should be independent because it's not designed with flexibility in mind.

You dislike Sofa? I think it's alright, although I'd be happy to see some more variation of natural grounds/walls.

Well, I could make a patch. Whispers already has resources. Recipes including them just need to be made, and with the portable crafters I have set up, it's very easy to do.

There are other maps? Whispers and PATHOS-I are the only 2 I've seen on Baro's workshop, unfortunately. I think there should be more endeavor for this type of content.
Kookoorooza  [author] 11 Nov, 2024 @ 3:50pm 
I can only suggest you try to find existing maps and try to breath some life into it, like i did with whispers. Location building is the most diffcult thing, balancing and creating some interactive things is much faster
Kookoorooza  [author] 11 Nov, 2024 @ 3:48pm 
As i said before, i did so in pathos and it didnt work at all. If you got more ammo, then you dont want to switch between guns, no?

Yeah, thats the main goal. Original whispers was only about story and world, there was like 1 husk in entire campaign. I added more combat and interactions into it, so it feels more complete. But if you want to make it survival horror, then you need to rebalance everything,which is conflicts with my vision.

You can remove all dependencies but whats the point if you lose quality? I dont like SOFA at all, but it will require a lot of time recreating location. Empty level makes all maps safe from random baro shit, like spinneling attacking your map, or you spawn in ballast flora, or collide with something and so on. Spawner is basically a script tool. You can Spawn mobs only if you are in some square, like motion detector, but with modded you can make scripts, like timers, or spawn with press of a button
Antinous 11 Nov, 2024 @ 3:15pm 
Well, I didn't have anything drastically altering in mind. Obtaining all the weapons you do in level 2 is good. It encourages you to try something new. The generous Calyxanide supply is also important lore-wise. I just think you should be capable of crafting additional ammo with Magnesium/Phosphorus and a Reloading Kit, for instance.

To me, the campaign felt more like a visual story than a game, and while I do appreciate all the detail that went into everything, I think adding this kind of mechanic would make it more interactive. I haven't gotten the mod to a presentable state yet, though, so I guess I should work on it more and see how the final product pairs with Whispers. If possible, I'd like to make it totally separate so it doesn't become yet another dependency. This has 3 workshop requirements, and that's already too much.
Kookoorooza  [author] 11 Nov, 2024 @ 2:22pm 
@Antonious
Honestly, i prefer it to be simple as it is. For example on second level there are really lot of different guns, so you can use all tools that you even probably never ever used in campaign, but with crafting you will lock all those guns.
When you kill everyone without damage, you will just dont want to heal, but if you are bad at game, you will lack both, ammo and health. If you force person to seek for calyxanide, then he will skip story bits and it will ruin immersion and pacing.

I tried it in Pathos I, and it didnt work at all, especially after millions of game patches, like when stun battons no longer can stun instantly, so batteries are useless.

So, mostly no than yes.
Kookoorooza  [author] 11 Nov, 2024 @ 2:15pm 
@wake im sorry, i fufed up with player spawn location. It was the end of level, not it`s start, but thats clearly the end. (fixed today btw)
There are even text that says "thanks for playing", and when you get trapped, yeah, thats the end too.
Antinous 11 Nov, 2024 @ 12:41pm 
Hi,

I'm currently working on a mod that allows you to make the best of your situation using the resources around you, kind of like in Resident Evil games. I really enjoyed the campaign, and I think the gameplay would be even more engaging if you had to make the decision between crafting Ammo or Medical items.

When I'm happy with the state of the project, do you think you'd be interested in integrating its features into these levels?
Wake 11 Nov, 2024 @ 12:01pm 
i am stuck in the spawn area where the sub is docked below and the bad memory to the left.
going left gets me trapped. going down to the sub i cant find anything of use. i can drive it but i dont see anywhere to go. going to the right there is a shadow creature with a gene splicer and a pink alien door that i assume i have to go through but cant open. there is more to the level but i cant figure out how to get to it.
Kookoorooza  [author] 11 Nov, 2024 @ 1:19am 
i need an better explanation
Wake 10 Nov, 2024 @ 6:00pm 
I cant start part 3. the pink door next to the shadow thing wont open. am i missing something?
Kookoorooza  [author] 8 Sep, 2024 @ 3:20am 
You can go see it in discussion, that is placed slightly higher than comment section
AKA冷鸢 8 Sep, 2024 @ 1:46am 
Very good work! Alien friend is so cute, although I didn't fully understand the plot =)
Kookoorooza  [author] 19 May, 2024 @ 6:11am 
Yes, as you wish
FxCl 19 May, 2024 @ 2:15am 
Hello Sir? I made a Chinese Version for this mod. Could I upload it to the workshop,please?
Kookoorooza  [author] 5 Nov, 2023 @ 8:36am 
D:
Aether 5 Nov, 2023 @ 8:32am 
Just to let you know : The end of Part 2 says "End of Part 3"
Kookoorooza  [author] 4 Nov, 2023 @ 11:24am 
Almost untouched story and design parts, but extremely lot of gameplay changes, also i force player to investigate whole map, in original, sadly, i scipped 1 location and some rooms with important story bits.
And yeah, most important one, if you dont familliar with baro modding, you cant play whispers p2 and p3 (out of 4), since it is bugged and cant be selected in mods menu
You can read stuff i changed in "spoilers" section.
Aether 4 Nov, 2023 @ 10:27am 
Question : How different is this version compared to using the original creator's ?
Kookoorooza  [author] 4 Oct, 2023 @ 2:19pm 
It is too late, comrade, check meds you used before, it was calyx inside...)
Autumnis 4 Oct, 2023 @ 1:41pm 
I don't care who the coalition sends, I will not turn on VSync!
Kookoorooza  [author] 3 Oct, 2023 @ 6:41am 
terrorbob238 2 Oct, 2023 @ 7:08pm 
how good is this with total darkness on
vadyrady 2 Oct, 2023 @ 7:07pm 
FLOPPA
Kookoorooza  [author] 2 Oct, 2023 @ 4:18am 
I dont understand the problem with second level. And for third one... Well, there only 1 way you can go.
A Snail Riding a Snake 2 Oct, 2023 @ 3:49am 
Yeah got stuck on the second mission because I didn't know who to say was calling, then the final one has me stuck with nowhere to go and a door with no codes I know.
trooperm151 1 Oct, 2023 @ 5:11pm 
Great story! Some parts definitely took me by surprise :steamhappy:
Kookoorooza  [author] 1 Oct, 2023 @ 2:54pm 
Well, same for me, so if you will accept, ill add you as co-author, and then you can remove me.
Cyan the Magnanimous 1 Oct, 2023 @ 2:20pm 
Sorry Kookoorooza, I only accept friend requests from close personal friends right now. If you have any story questions about the maps, you could create a Spoilers Discussion thread and I can answer some there or in the Discussion threads on the old maps I posted.

As for your ending, it's not quiet my vision but different authors have different visions and directions. If your ending has something meaningful to you and a message you feel is important, then by all means keep it :)
Kookoorooza  [author] 1 Oct, 2023 @ 12:03pm 
Well hello sir! To do so, i need to add you as a friend. Plus i have some questions about the story. And the most important one, is the second ending is ruining something?
Cyan the Magnanimous 1 Oct, 2023 @ 8:38am 
Hello Kookoorooza. You put a lot of effort into this, I'm glad you thought so highly of the old maps. If you want, you can add that the original author has given you permission to post this so that no one hassles you about it. Good work.
Thug Hunter 1 Oct, 2023 @ 2:53am 
ХУЙНЯЯЯЯЯ
Kookoorooza  [author] 1 Oct, 2023 @ 1:24am 
Solo, second player would ruin immersion, but you can.
TheShaddyGuy 30 Sep, 2023 @ 7:34pm 
is this supported for multiplayer or should it be played solo?
Badger 30 Sep, 2023 @ 1:46pm 
I am at Native Speaker level of English
☭Dictatorship™ 30 Sep, 2023 @ 5:51am 
nice
Thug Hunter 29 Sep, 2023 @ 9:49am 
ИМБАААА
AnеоZest 29 Sep, 2023 @ 9:13am 
Вау. А вот и разнообразие для баротраумы, спасибо за работу!:steamthumbsup: