NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Centurian Protectorate
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307.926 MB
3 Oct, 2023 @ 10:11am
16 Jan @ 7:20am
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Centurian Protectorate

Description
The Centurian protectorate

The Centurian Protectorate is a militaristic feudal empire with powerful ambitions from a newly contacted part of the cluster. Sporting their own powerful, sleek ships (with an age of sail theme) with a focus on spinal "Main Batteries", they've quickly built themselves a noteworthy reputation.

This mod currently adds 7 ships and several weapons

Ships:
\- The Jian Corvette, a Sprinter-analogue sporting 2 C3s and a single C1
\- The Falx Gunship, the smallest ship with a Main Battery, capable of performing many roles
\- The Trident Destroyer, a heavy-hitting destroyer with plenty of secondary mounts
\- The Minos Frigate, a cruiser with an up-sized Main Battery
\- The Daedalus 3rd Rate Ship of the Line, a heavy cruiser equivalent with dual cruiser batteries.
\- The Babylon Man'O'War, a ship from the old times focusing on armor and casemate weapons
\- The Anesta Farel 1st Rate Ship of the Line, flagship of the Centurian navy boasting the most powerful main batteries designed

Weapons:
\- Turreted Lasguns
\- Plasma Thrower main batteries
\- Lasgun main batteries
\- Plasma Thrower casemates

This mod is currently under development and more ships / weapons are planned!

Credits:
komet07: Ship models / Lore
Hello There: Game Implementation + Stats

Quick Message from komet07:
This mod is provided free of charge and will continue to be as such. Making 3d models for nebulous mods has been one of my passions and joys in life as of late, and I am very glad to see the positive receptions those mods have had in the neb community. However, if you like my work as a 3d modeler, please consider donating.

https://patreon.com/Komet07
49 Comments
spacemain 22 Apr @ 11:09am 
Ram-30 pd does not seem to be working, its ammunition is bugged out. UMP45 had the same issue too. Besides that this mod is looking great, probably my favorite modded ships design wise.:steamthumbsup:
Star_Kindler 20 Mar @ 2:19pm 
So if people just avoid the corvette and 1st rate ship of the line, the mod seems to work great!
Star_Kindler 20 Mar @ 2:18pm 
Okay, yeah turns out the two ships I tested were the only two ships with any actual issues lol. I tested all but one and the other seem to work perfectly fine, both balance wise and functionality.
Star_Kindler 20 Mar @ 9:06am 
I appologize if my earlier comment was a bit of an exaggeration to the actual state of the mod, my first impressions may have been skewed, I'm not sure.

To anyone reading this: take my earlier comment with a grain of salt. I strongly recommend testing it out to determine if it meets your needs before spending too much time fleet building, but it might end up meeting your needs perfectly fine, I'm not sure.
Star_Kindler 20 Mar @ 8:58am 
Also I may have gotten very unlucky in the ships that I tested, and they may not be representative of the average state of the mod, unlike what I thought.
Star_Kindler 20 Mar @ 8:56am 
intended firepower* to be clear.
Star_Kindler 20 Mar @ 8:55am 
Ah that actually makes sense for the corvette, you're probably right about that, sorry. Maybe the DC is just not what I'm used to.

I talked to komet07 as well and it seems to me that it's just a different perception of the magnitude of issues. I care a great deal about balance, as an over- or under-powered ship is one that is either not fun for the user or the opponent in my experience. And if a ship can only use half of it's firepower, or use turrets only as spinals, that is a problem to me, where others might not see those as issues.
Hello_There  [author] 20 Mar @ 8:15am 
actually the DC teams thing may just be the corvette being so tiny and components so close together that they don't actually get to render as moving
Hello_There  [author] 20 Mar @ 8:14am 
Checked corvette, nothing appears wrong with its DC board?

About things looking off.
I am no artist and DC board work is about as dull as it can get. I templated a DC board setup once and then just stuck to that for literally everything.

Couple months after that the game had a DC board rework. I didn't adapt anything to the new system because, as stated, I hate working on DC boards.
Hello_There  [author] 20 Mar @ 8:10am 
Like, the mod is not broken.

It works. About as well as everything else does.