NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Centurian Protectorate
49 Comments
spacemain 22 Apr @ 11:09am 
Ram-30 pd does not seem to be working, its ammunition is bugged out. UMP45 had the same issue too. Besides that this mod is looking great, probably my favorite modded ships design wise.:steamthumbsup:
Star_Kindler 20 Mar @ 2:19pm 
So if people just avoid the corvette and 1st rate ship of the line, the mod seems to work great!
Star_Kindler 20 Mar @ 2:18pm 
Okay, yeah turns out the two ships I tested were the only two ships with any actual issues lol. I tested all but one and the other seem to work perfectly fine, both balance wise and functionality.
Star_Kindler 20 Mar @ 9:06am 
I appologize if my earlier comment was a bit of an exaggeration to the actual state of the mod, my first impressions may have been skewed, I'm not sure.

To anyone reading this: take my earlier comment with a grain of salt. I strongly recommend testing it out to determine if it meets your needs before spending too much time fleet building, but it might end up meeting your needs perfectly fine, I'm not sure.
Star_Kindler 20 Mar @ 8:58am 
Also I may have gotten very unlucky in the ships that I tested, and they may not be representative of the average state of the mod, unlike what I thought.
Star_Kindler 20 Mar @ 8:56am 
intended firepower* to be clear.
Star_Kindler 20 Mar @ 8:55am 
Ah that actually makes sense for the corvette, you're probably right about that, sorry. Maybe the DC is just not what I'm used to.

I talked to komet07 as well and it seems to me that it's just a different perception of the magnitude of issues. I care a great deal about balance, as an over- or under-powered ship is one that is either not fun for the user or the opponent in my experience. And if a ship can only use half of it's firepower, or use turrets only as spinals, that is a problem to me, where others might not see those as issues.
Hello_There  [author] 20 Mar @ 8:15am 
actually the DC teams thing may just be the corvette being so tiny and components so close together that they don't actually get to render as moving
Hello_There  [author] 20 Mar @ 8:14am 
Checked corvette, nothing appears wrong with its DC board?

About things looking off.
I am no artist and DC board work is about as dull as it can get. I templated a DC board setup once and then just stuck to that for literally everything.

Couple months after that the game had a DC board rework. I didn't adapt anything to the new system because, as stated, I hate working on DC boards.
Hello_There  [author] 20 Mar @ 8:10am 
Like, the mod is not broken.

It works. About as well as everything else does.
Hello_There  [author] 20 Mar @ 8:09am 
The Anesta Farel's DC board is working as designed. Corvette I'll check
Star_Kindler 20 Mar @ 7:24am 
For me the Anesta Farel's dc board is just a bunch of coloured bars with lists of components, where the dc teams move along the bottom of the screen half cut off and then teleport to a component. The corvette does have a dc board, but components don't highlight if you try to prioritize or restore them, and you can't see dc teams moving around the ship like you can with vanilla ones, so something is messed up there I think. They also just look very off.

And yes I mean the Anesta Farel as the 4.5k ship.

To be clear I didn't mean any offense with my previous comment, and I'm genuinely sorry if any was taken. I know modding in this game is very hard, and I'm really looking forward to seeing this mod fixed. The models and effects are fantastic and I think it has a lot of potential. I didn't even know you could have rotating hull parts like the Anesta Farel's, that's really cool.
Hello_There  [author] 20 Mar @ 12:48am 
- DC Boards are bugged

Do elaborate

- ships turn the wrong way

Turret unmasking behaviour is fucked, always has been. Its unintuitive as hell to set up properly

- 4.5k ship v 12k

Presumeably you mean the Anesta Farel
Star_Kindler 19 Mar @ 7:42pm 
Warning to anyone wanting to use this mod: It is completely broken in every sense of the word right now. Balance is out the window with a 4.5k ship beating a 12k vanilla fleet in a direct fight, the DC menus are bugged, ships turn the wrong way so their turrets can't fire, etc.

The mod looks awesome, like the ship models are super cool and the idea of it I think would be really neat to see, so I recommend checking it out again after it's fixed, but until it's updated again I would not bother trying this out unless you just want to have unbalanced space battles and don't mind a lot of bugs.

(Posting this so others don't make the same mistake that I did in spending a lot of time building ships for it only to realize it's completely broken).
Star_Kindler 19 Mar @ 11:52am 
The description appears to be wildly out of date.
Cpt.Esq.Sr.Col.Oliford 3 Mar @ 12:29pm 
this game also desperately needs a Legend Of The Galactic Heroes ship and weapon mod
Fostersauce 7 Feb @ 12:14pm 
I love the ships as well as weaponry you've added! Unfortunately I'm not seeing the strike craft, same as Alderon :(
ChonkyKong 30 Jan @ 8:27am 
Noticed an outlandishly performance hit with the RAM-30. Recently came across this issue in the Kruiper mod too with their rapid fire PDT.
Alderon Tyran 28 Jan @ 2:48am 
For some reason strikecraft don't seem to be available? Curious if this is just me or anyone else seeing this issue?
SpaceMonky 18 Jan @ 10:08pm 
Noticed the wake signature of this fleet has not been updated like Aegir was, Super Caps too.
UMP45 18 Jan @ 1:52am 
There appears to be an issue with the RAM-30 and the 25mm ammuntion, as it's not utilizing it even if it is loaded on ships and gives a warning saying the ammuntion is not used by any system aboard the ship.
SavagePilot 16 Jan @ 8:04pm 
Is Gladius Fightercraft not in mod yet?
Thorion 13 Jan @ 12:37pm 
Now that carriers are out, you could make a fighter that is basically just a flying gun. all it would really need is laser spinals and its done (I would have it only have 1 small spinal and then the rest of the fighter is just so it can move)
22forstho 25 Nov, 2024 @ 9:38pm 
mounted 7 beams on one capital ship, gave it a top speed of 40 m/s, and gave the beams a cooldown time of 12 seconds... all for 3000 points.... only slightly busted lol
TheEngineeringTactician 20 Nov, 2024 @ 6:18am 
@HappyTechpriest new patch is out with two new ships
HappyTechpriest 3 Nov, 2024 @ 7:10pm 
Awesome mod! Love the ships and weapons.

Big question here, though; are you still working on the mod? Love to see more content!
T the light tank 11 Sep, 2024 @ 7:48am 
Yep, sorry about that
Hello_There  [author] 11 Sep, 2024 @ 1:22am 
I think you are on the wrong mod. Neptune is a Starshield ship.
tredavidson77 29 Jul, 2024 @ 4:27pm 
When the fighter update comes out do you plan to rework the Gladius?
BaronVonSwagger 23 Jun, 2024 @ 3:40am 
Great mod dude. First mod I've personally seen that incorporates smaller fightercraft.

Also holy moly the Gladius punches waaaaay harder than I thought it would. The missiles alone will tear apart medium-sized ships within a burst, and an Axford can deploy EA-99s and there'll still be enough missiles not seduced to cripple it.

Not to mention those heckin lasguns!! Those things shred monitor armour like paper. But the fragility when they are hit with even 100mm HE shells does offset that. Looks like the DP PDTs from OP: BL will have bigger fish to fry now :3
Space Flyer 16 Jun, 2024 @ 5:18pm 
Can we have a BB ship?
Illustrious 26 Mar, 2024 @ 7:19pm 
Lol. Thank you for informing me and thanks for updating this mod it's great.
Hello_There  [author] 26 Mar, 2024 @ 5:46pm 
I also broke the gladius by updating a DLL so that will be fixed when I get around to it
Hello_There  [author] 26 Mar, 2024 @ 5:46pm 
Gladius can no longer contest points.

I wanted to write that into the changelog
but I got distracted
Illustrious 26 Mar, 2024 @ 5:03pm 
What did you change this update? I had a look though the mounts and modules and didn't see anything. Was it all bugfixes or something else?
Nyx (She/Her) 31 Jan, 2024 @ 8:31pm 
I do love these little ships, but I think they might be a bit...fragile, for their costs/roles
a CM or two of armor being added is advised, at least in my opinion
Also, I feel like the Daedalus' spinals tend to struggle to get on target if both are tasked on something at the same time, due to their spacing
Hello_There  [author] 19 Jan, 2024 @ 3:18am 
Just fixed thruster textures on the Daedalus
T the light tank 19 Jan, 2024 @ 3:14am 
What was the new update about? Got a 200mb update for this mod so i'm curious what was added
Insomniac Bastard 12 Jan, 2024 @ 4:43am 
Am I just daft or is the decal just not available? Doesn't seem to be in the Workshop folder so I'm not sure how you got screenshots with them sporting the insignia.
Jacoopi 8 Jan, 2024 @ 6:19pm 
hopefully you can fix rockets not being useable
also yeah the lasguns are a bit potent in comparison to other mods and vanilla energy weapons
Hello_There  [author] 28 Nov, 2023 @ 3:13am 
It's intended to be played alongside other mods and probably vanilla

I have yet to receive complaints about Lasguns performing too well from the people actually using the mod in MP.
CumDropButton 25 Nov, 2023 @ 2:00pm 
biggest issue Ive noticed is that the lasguns can fit on the Corvette, outrange the keystones laser, do comparable damage, and around 1/4 the power requirements.

Im assuming this mod is not meant to be played with vanilla factions, and only against itself?
Brawndo 21 Nov, 2023 @ 10:12am 
Great mod! The ships look beautiful and a laser based faction is very interesting! I was wondering if the trident could have its deck guns get a 360 degree fire range.
Rexxmen12 24 Oct, 2023 @ 9:24am 
the 'Factions Unlocked' mod should make the rockets work
Hello_There  [author] 6 Oct, 2023 @ 1:34pm 
Indeed they don't.
Their inclusion into the main faction was kinda a mistake to begin with and the OSP rockets don't feel like being unlocked
G658244 6 Oct, 2023 @ 1:19am 
confirming what Beowulf said, the rocketpods on the fighter have no ammo choices.
Grimbach 4 Oct, 2023 @ 9:51am 
>Gladius
>Jian
>Falx
Somebody played X4: Foundations. Good taste :)
Beowulf 4 Oct, 2023 @ 9:50am 
Great mod BUT nothing can be loaded into the rocket pods on the Gladius, I thought it would be the size 2 advanced rockets but they cannot be loaded
Changeling 4 Oct, 2023 @ 5:53am 
Haven't played yet, but looking at the screenshots these ships are already looking fly.