安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
To anyone reading this: take my earlier comment with a grain of salt. I strongly recommend testing it out to determine if it meets your needs before spending too much time fleet building, but it might end up meeting your needs perfectly fine, I'm not sure.
I talked to komet07 as well and it seems to me that it's just a different perception of the magnitude of issues. I care a great deal about balance, as an over- or under-powered ship is one that is either not fun for the user or the opponent in my experience. And if a ship can only use half of it's firepower, or use turrets only as spinals, that is a problem to me, where others might not see those as issues.
About things looking off.
I am no artist and DC board work is about as dull as it can get. I templated a DC board setup once and then just stuck to that for literally everything.
Couple months after that the game had a DC board rework. I didn't adapt anything to the new system because, as stated, I hate working on DC boards.
It works. About as well as everything else does.